SoCameraInteractor Methods |
The SoCameraInteractor type exposes the following members.
Name | Description | |
---|---|---|
![]() | ActivateOrbiting | Set the starting point for interactive orbiting. |
![]() | ActivatePanning | Set the starting point for interactive panning. |
![]() | AdjustClippingPlanes | Adjust near and far clipping planes to minimize clipping of objects in the scene. |
![]() | ChangeViewVolume | Change camera's view volume. |
![]() | Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) |
![]() | Dolly | Dolly - Makes the scene appear larger or smaller. |
![]() | DollyInWindow | Moves the camera forward or backward along the view vector to view the region defined by the given corners in normalized screen coordinates. |
![]() | DollyWithZoomCenter | Modifies the camera to ajust the view around the specified point. |
![]() | Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | GetCamera | Returns the associated camera. |
![]() | GetDirectionVector | Returns the direction vector of the camera. |
![]() | GetFocalPoint | |
![]() | GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) |
![]() ![]() | GetNewInstance | Create an instance for the specified camera. |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetViewportCenter | Obsolete. Returns the viewport center. |
![]() | LookAt | Returns the rotation needed to point a camera at position toward the given target point while keeping the "up" direction of the camera parallel to the specified up vector. |
![]() | Orbit(SbRotation) | Orbit the camera by the specified rotation. |
![]() | Orbit(SbVec2f) | Orbit the camera based on offset from the previous screen position. |
![]() | Pan | Pan the camera based on offset from starting point. |
![]() | Pivot | Pivot the camera. |
![]() | PointAt | Sets the orientation of the camera so that it points toward the given target point while keeping the "up" direction of the camera parallel to the positive world coordinate y-axis. |
![]() | PopCamera | Restore saved camera. |
![]() | ProjectToPlane | Project specified 2D point on the plane parallel to the near plane that is at distFromEye units from the eye, see also SbViewVolume.getPlanePoint. |
![]() | ProjectToScreen | Map a 3D point in world coordinates to a 2D point in normalized screen coordinates (0 <= x,y <= 1), see also SbViewVolume.projectToScreen. |
![]() | PushCamera | Save current camera. |
![]() | Roll | Roll the camera. |
![]() | Rotate(Single) | Rotate the camera around the center specified by OIV.Inventor.ViewerComponents.SoCameraInteractor.SetRotationCenter(OIV.Inventor.SbVec3f) and the axis specified by OIV.Inventor.ViewerComponents.SoCameraInteractor.SetRotationAxis(OIV.Inventor.SbVec3f). |
![]() | Rotate(SbRotation) | Rotate the camera. |
![]() | SetOrientation | Set the orientation of the camera. |
![]() | SetPosition(SbVec3f) | Move camera to the specified position. |
![]() | SetPosition(SbVec2f, Single, SbViewportRegion) | Move camera to the specified position. |
![]() | SetRotationAxis | Set the axis of rotation. |
![]() | SetRotationCenter | Set the center of rotation. |
![]() | Synchronize | Copy field values from the specified camera to the camera of this interactor. |
![]() | Tilt | Tilt the camera. |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Translate(SbVec3f) | Move camera by the specified 3D displacement. |
![]() | Translate(SbVec2f, SbViewportRegion) | Move camera by the specified 2D displacement. |
![]() | ViewAll(SoNode, SbViewportRegion) | Move the camera to view the scene defined by the given node. |
![]() | ViewAll(SoPath, SbViewportRegion) | Move the camera to view the scene defined by the given path. |
![]() | ViewAxis | Moves and rotates the camera to be aligned with the given direction vector while keeping the up direction of the camera parallel to the specified up vector. |
![]() | ViewIn(SbBox3f) | Move camera to the center of the specified box. |
![]() | ViewIn(SoNode, SbViewportRegion) | Move camera to the center of the scene defined by the specified node. |
![]() | ViewIn(SoPath, SbViewportRegion) | Move camera to the center of the scene defined by the specified path. |
![]() | ViewX | Calls ViewX(false). |
![]() | ViewX(Boolean) | NOTE: The camera position is not changed, so the camera may not be looking toward the scene. |
![]() | ViewY | Calls ViewY(false). |
![]() | ViewY(Boolean) | Rotate camera to look parallel to the Y axis with +Z up. |
![]() | ViewZ | Calls ViewZ(false). |
![]() | ViewZ(Boolean) | Rotate camera to look parallel to the Z axis with +Y up. |
![]() | Zoom | Zoom - Makes the scene appear larger or smaller. |
![]() | ZoomInWindow | Zooms to the region defined by the given corners in normalized screen coordinates. |