SoShaderProgramGetNumReservedTextures Method |
Returns the number of reserved texture units.
Namespace: OIV.Inventor.NodesAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax public static uint GetNumReservedTextures()
Public Shared Function GetNumReservedTextures As UInteger
public:
static unsigned int GetNumReservedTextures()
static member GetNumReservedTextures : unit -> uint32
Return Value
Type:
UInt32Remarks See Also