Open Inventor Release 2023.2.3
 
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SoTextureTransformElement.h
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1/*=======================================================================
2 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
3 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
4 *** ***
5 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
6 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
7 *** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
8 *** ***
9 *** RESTRICTED RIGHTS LEGEND ***
10 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
11 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
12 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
13 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
14 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
15 *** ***
16 *** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, ***
17 *** BORDEAUX, FRANCE ***
18 *** ALL RIGHTS RESERVED ***
19**=======================================================================*/
20/*=======================================================================
21** Author : VSG (MMM YYYY)
22**=======================================================================*/
23
24
25#ifndef _SO_TEXTURE_TRANSFORM_ELEMENT
26#define _SO_TEXTURE_TRANSFORM_ELEMENT
27
29#include <Inventor/STL/vector>
30
32class SoNode ;
33
47
49
50 public:
54 static void set(SoState *state, SoNode *node);
55
59 static const SoTexture2Transform * get(SoState *state, int unit=0);
60
64 static SbName getDefault() { return NULL; }
65
69 virtual void push(SoState *state);
70
71private:
72
74 virtual void commonInit();
75
76 private:
77 // Initializes the SoTextureNameElement class
78 static void initClass();
79 static void exitClass();
80
81 private:
83
84 private:
85 SoNode*& getTextureTransformNode(const int unit) const;
86 mutable std::vector<SoNode*> m_textureTransform;
87};
88
89#endif /* _SO_TEXTURE_TRANSFORM_ELEMENT */
90
91
#define SoEXTENDER_Documented
#define SO_ELEMENT_HEADER(className)
Character string stored in a hash table.
Definition SbName.h:162
Abstract base class for all database nodes.
Definition SoNode.h:145
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Abstract base cl...
Traversal state.
Definition SoState.h:74
2D texture transformation node.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Stores the curre...
static const SoTexture2Transform * get(SoState *state, int unit=0)
Returns the current texture name from the state.
virtual void push(SoState *state)
Overrides push() method to copy values from next instance in the stack.
static void set(SoState *state, SoNode *node)
Sets the current texture name.
static SbName getDefault()
Returns the default texture name.