Node to render geometry stored in SoBufferObject objects. More...
#include <Inventor/nodes/SoBufferedShape.h>
Public Types | |
enum | Type { POINTS , LINE_STRIP , LINE_LOOP , LINES , TRIANGLE_STRIP , TRIANGLE_FAN , TRIANGLES , QUAD_STRIP , QUADS , POLYGON } |
Type of shape that will be rendered. More... | |
enum | Usage { STATIC , DYNAMIC } |
This enum is used to set the shapeUsage field. More... | |
Public Types inherited from SoShape | |
enum | ShapeType { POINTS , LINES , POLYGONS , TEXT } |
Basic type for antialiased rendering for this shape (Do not consider the SoDrawStyle property currently in the state). More... | |
Public Member Functions | |
virtual SoType | getTypeId () const |
Returns the type identifier for this specific instance. | |
SoBufferedShape () | |
Default constructor. | |
Public Member Functions inherited from SoShape | |
virtual SbBool | affectsState () const |
Overrides default method on SoNode. | |
ShapeType | getShapeType () |
Gets the current shape Full Scene Antialiasing type. | |
Public Member Functions inherited from SoNode | |
virtual void | setOverride (const SbBool state) |
Turns the override flag on or off. | |
virtual SbBool | isOverride () const |
Returns the state of the override flag. | |
virtual SoNode * | copy (SbBool copyConnections=FALSE) const |
Creates and returns an exact copy of the node. | |
virtual void | touch () |
Marks an instance as modified, simulating a change to it. | |
Public Member Functions inherited from SoFieldContainer | |
void | setToDefaults () |
Sets all fields in this object to their default values. | |
SbBool | hasDefaultValues () const |
Returns TRUE if all of the object's fields have their default values. | |
SbBool | fieldsAreEqual (const SoFieldContainer *fc) const |
Returns TRUE if this object's fields are exactly equal to fc's fields. | |
void | copyFieldValues (const SoFieldContainer *fc, SbBool copyConnections=FALSE) |
Copies the contents of fc's fields into this object's fields. | |
SoNONUNICODE SbBool | set (const char *fieldDataString) |
Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
SbBool | set (const SbString &fieldDataString) |
Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
void | get (SbString &fieldDataString) |
Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
virtual int | getFields (SoFieldList &list) const |
Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
virtual int | getAllFields (SoFieldList &list) const |
Returns a list of fields, including the eventIn's and eventOut's. | |
virtual SoField * | getField (const SbName &fieldName) const |
Returns a the field of this object whose name is fieldName. | |
virtual SoField * | getEventIn (const SbName &fieldName) const |
Returns a the eventIn with the given name. | |
virtual SoField * | getEventOut (const SbName &fieldName) const |
Returns the eventOut with the given name. | |
SbBool | getFieldName (const SoField *field, SbName &fieldName) const |
Returns the name of the given field in the fieldName argument. | |
SbBool | enableNotify (SbBool flag) |
Notification at this Field Container is enabled (if flag == TRUE) or disabled (if flag == FALSE). | |
SbBool | isNotifyEnabled () const |
Notification is the process of telling interested objects that this object has changed. | |
virtual void | setUserData (void *data) |
Sets application data. | |
void * | getUserData (void) const |
Gets user application data. | |
Public Member Functions inherited from SoBase | |
virtual SbName | getName () const |
Returns the name of an instance. | |
virtual void | setName (const SbName &name) |
Sets the name of an instance. | |
void | setSynchronizable (const bool b) |
Sets this to be a ScaleViz synchronizable object. | |
bool | isSynchronizable () const |
Gets the ScaleViz synchronizable state of this object. | |
Public Member Functions inherited from SoRefCounter | |
void | ref () const |
Adds a reference to an instance. | |
void | unref () const |
Removes a reference from an instance. | |
void | unrefNoDelete () const |
unrefNoDelete() should be called when it is desired to decrement the reference count, but not delete the instance if this brings the reference count to zero. | |
int | getRefCount () const |
Returns current reference count. | |
void | lock () const |
lock this instance. | |
void | unlock () const |
unlock this instance. | |
Public Member Functions inherited from SoTypedObject | |
SbBool | isOfType (const SoType &type) const |
Returns TRUE if this object is of the type specified in type or is derived from that type. | |
template<typename TypedObjectClass > | |
SbBool | isOfType () const |
Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class. | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
Static Public Member Functions inherited from SoShape | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
static SbBool | isPrimitiveRestartAvailable (SoState *state=NULL) |
Returns TRUE if the primitive restart feature is available. | |
Static Public Member Functions inherited from SoNode | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
static SoNode * | getByName (const SbName &name) |
A node's name can be set using SoBase::setName(). | |
static int | getByName (const SbName &name, SoNodeList &list) |
A node's name can be set using SoBase::setName(). | |
Static Public Member Functions inherited from SoFieldContainer | |
static SoType | getClassTypeId () |
Returns the type of this class. | |
Static Public Member Functions inherited from SoBase | |
static SoType | getClassTypeId () |
Returns type identifier for this class. | |
Static Public Member Functions inherited from SoTypedObject | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
Public Attributes | |
SoSFEnum | shapeUsage |
Defines the usage of the shape. | |
SoSFBool | primitiveRestartEnabled |
Enable/disable the primitive restart feature. | |
SoSFInt32 | primitiveRestartValue |
Index value for the primitive restart feature. | |
SoSFBool | useNormalsGenerator |
Indicates if the node should use the internal normal vector generator if no normals are defined. | |
SoSFEnum | shapeType |
Shape type to render. | |
SoMFInt32 | numVertices |
Total number of vertices/indices or number of vertices/indices to be used per primitive. | |
SoSFBufferObject | vertexBuffer |
Buffer object that contains the vertex data. | |
SoSFShort | vertexComponentsCount |
Number of components in each vertex. | |
SoSFEnum | vertexComponentsType |
SbDataType::DataType for vertices. | |
SoSFShort | vertexStride |
Stride in bytes between the first component of two consecutive vertices. | |
SoSFInt32 | vertexOffset |
Offset in bytes to the first vertex within the buffer. | |
SoSFBufferObject | normalBuffer |
Buffer object that contains the (optional) normal vectors. | |
SoSFEnum | normalComponentsType |
SbDataType::DataType type for the normal vectors. | |
SoSFShort | normalStride |
Stride in bytes between the first component of two consecutive normals. | |
SoSFInt32 | normalOffset |
Offset in bytes to the first normal vector in the buffer. | |
SoSFBufferObject | indexBuffer |
Buffer object that contains the (optional) indices. | |
SoSFEnum | indexType |
SbDataType::DataType type for the indices. | |
SoSFInt32 | indexOffset |
Offset in bytes to the first index in the buffer. | |
SoSFBufferObject | colorBuffer |
Buffer object that contains the (optional) color values. | |
SoSFEnum | colorComponentsType |
SbDataType::DataType type for the color values. | |
SoSFInt32 | colorStride |
Stride in bytes between the first component of two consecutive colors. | |
SoSFInt32 | colorOffset |
Offset in bytes to the first color value in the buffer. | |
SoSFInt32 | colorComponentsCount |
Number of components in each color value. | |
SoMFBufferObject | texCoordsBuffer |
Buffer objects that contains the (optional) texture coordinates. | |
SoMFEnum | texCoordsComponentsType |
SbDataType::DataType type for the texture coordinates. | |
SoMFInt32 | texCoordsStride |
Stride in bytes between the first component of two consecutive texture coordinates. | |
SoMFInt32 | texCoordsOffset |
Offset in bytes to the first texture coordinate in the buffer. | |
SoMFInt32 | texCoordsComponentsCount |
Number of components in each texture coordinate. | |
Public Attributes inherited from SoShape | |
SoSFBool | boundingBoxIgnoring |
Whether to ignore this node during bounding box traversal. | |
Node to render geometry stored in SoBufferObject objects.
SoBufferedShape is useful to manage the rendering of large geometry, provide application control over where the data is stored (CPU or GPU) and to integrate rendering with the Open Inventor computing framework (through the SoBufferObject classes).
SoBufferedShape provides fields for:
In this sense it is similar to the SoVertexProperty node, but SoVertexProperty is just a property node. SoBufferedShape also does the rendering of the shape. Properties that are not specified are taken from the traversal state (e.g. colors) or computed (e.g. normals).
SoBufferedShape can render many types of geometric primitives including points, lines, quads and triangles. (A single type must be specified per instance of SoBufferedShape.) You specify the type of primitive in the SoSFEnum field shapeType.
SoBufferedShape can render multiple primitives of the same type. You can specify the number of vertices (or indices if provided) to use for each primitive in the SoMFInt32 field numVertices (similar to SoFaceSet).
You can also use the primitive restart feature to define multiple indexed strip shapes, for example TRIANGLE_STRIP or LINE_STRIP. The end of each primitive is marked by a special index value in the index buffer and this value can be specified in the primitiveRestartValue field. The behavior is similar to the "-1" value that can be used in Open Inventor indexed shape nodes like SoIndexedFaceSet, but is implemented on the GPU.
NOTE:
The geometry and its attributes must be stored in buffer objects (see SoBufferObject). The buffer objects can be SoGpuBufferObjects stored directly on the graphics board or SoCpuBufferObjects stored in system memory. This allows the application to control what data is stored where.
In the general case, when the underlying buffer object is modified using the SoBufferObject API (setSize, map, memcpy, memset), the containing SoSFBufferObject field needs to be notified using touch() in order for Open Inventor to take this modification into account. If touch() is not called, there is no guarantee that the modifications will be visible on the next rendering.
If the application needs to frequently modify the values of an SoBufferObject, calling touch() on the field can result in an undesirable decrease in performance. Instead, it is recommended to use an instance of SoGpuBufferObject and set the shapeUsage field to DYNAMIC. These settings guarantee that this buffer data will be used directly for rendering, and eliminate the need to call touch() on the field. It also guarantees that modifications to the buffer done by shaders will be properly taken into account.
If lighting is enabled (there is no SoLightModel node or the model field of the SoLightModel is set to PHONG) and the normalBuffer field is not set, then Open Inventor will automatically compute normal vectors, but only in some cases (see Limitations section). Normal generation is affected by the creaseAngle field of the SoShapeHints node, but only if the vertices are NOT indexed (indexBuffer field is not set). If the vertices are indexed the creaseAngle is forced to PI, creating a smooth surface rendering. If the application needs to render sharp edges on a shape, either compute normal vectors and set the normalBuffer field or do not use the indexBuffer field. It is possible to disable normal generation (if for example the normals are generated by a geometry shader) by setting the useNormalsGenerator field to FALSE. If no normal vectors are specified or generated, and lighting is enabled, the primitive may not be rendered correctly.
SoBufferedShape provides fields to describe the content of each buffer, e.g. the data type and number of components in each buffer, as well as how to access the buffers, e.g. the offset into the buffer and "stride" separating data values in the buffer. The default values for offset and stride assume that the vertices, normals, etc are each in a separate buffer. However setting appropriate offset and stride allows, for example, vertices and normals to be interleaved in a single buffer. In this case the same buffer would be set into both the vertexBuffer and normalBuffer fields.
To disable computing the bounding box, which can take a long time with very large geometry, use the SoBBox node to specify a pre-computed bounding box.
Example using CPU buffer:
Example using GPU buffer:
LIMITATIONS: SoBufferedShape needs a graphic card supporting vertex buffer objects, if not available shape won't be rendered.
useNormalsGenerator | TRUE |
shapeType | TRIANGLES |
numVertices | 0 |
vertexBuffer | NULL |
vertexComponentsCount | 3 |
vertexComponentsType | SbDataType::FLOAT |
vertexStride | 0 |
vertexOffset | 0 |
normalBuffer | NULL |
normalComponentsType | SbDataType::FLOAT |
normalStride | 3 sizeof(float) |
normalOffset | 0 |
indexBuffer | NULL |
indexType | SbDataType::UNSIGNED_INT32 |
indexOffset | 0 |
colorBuffer | NULL |
colorComponentsType | SbDataType::FLOAT |
colorStride | 0 |
colorOffset | 0 |
colorComponentsCount | 3 |
texCoordsBuffer | NULL |
texCoordsComponentsType | SbDataType::FLOAT |
texCoordsStride | 0 |
texCoordsOffset | 0 |
texCoordsComponentsCount | 2 |
primitiveRestartEnabled | FALSE |
primitiveRestartValue | -1 |
SoCpuBufferObject, SoGpuBufferObject, SoBBox
Definition at line 401 of file SoBufferedShape.h.
Type of shape that will be rendered.
Definition at line 413 of file SoBufferedShape.h.
This enum is used to set the shapeUsage field.
Definition at line 458 of file SoBufferedShape.h.
SoBufferedShape::SoBufferedShape | ( | ) |
Default constructor.
|
static |
Returns the type identifier for this class.
|
virtual |
Returns the type identifier for this specific instance.
Reimplemented from SoShape.
Reimplemented in SoVolumeBufferedShape.
SoSFBufferObject SoBufferedShape::colorBuffer |
Buffer object that contains the (optional) color values.
Default is no buffer. Colors are always per-vertex or per-vertex-indexed. Note: This buffer must be an SoCpuBufferObject or SoGpuBufferObject. (SoGLBufferObject with target = ARRAY_BUFFER is also allowed but not recommended.)
Definition at line 652 of file SoBufferedShape.h.
SoSFInt32 SoBufferedShape::colorComponentsCount |
Number of components in each color value.
Default is 3 (i.e. red, green and blue)
Definition at line 682 of file SoBufferedShape.h.
SoSFEnum SoBufferedShape::colorComponentsType |
SbDataType::DataType type for the color values.
Use enum SbDataType::DataType. Default is SbDataType::FLOAT.
Definition at line 658 of file SoBufferedShape.h.
SoSFInt32 SoBufferedShape::colorOffset |
Offset in bytes to the first color value in the buffer.
Default is 0.
Definition at line 676 of file SoBufferedShape.h.
SoSFInt32 SoBufferedShape::colorStride |
Stride in bytes between the first component of two consecutive colors.
Default is 0. e.g: If the colors are composed of 3 float components the stride should be 3 * sizeof(float). If vertices are packed in the same buffer the stride should be 3 * sizeof(float) + 3 * sizeof(float), the second part stands for the extra data padding.
Note: When the values are packed (only color values in the buffer) the value 0 can be used and OpenGL will compute the stride value.
Definition at line 670 of file SoBufferedShape.h.
SoSFBufferObject SoBufferedShape::indexBuffer |
Buffer object that contains the (optional) indices.
Default is no buffer. Note: This buffer must be an SoCpuBufferObject or SoGpuBufferObject. (SoGLBufferObject with target = ARRAY_BUFFER is also allowed but not recommended.)
Definition at line 630 of file SoBufferedShape.h.
SoSFInt32 SoBufferedShape::indexOffset |
Offset in bytes to the first index in the buffer.
Default is 0.
Definition at line 644 of file SoBufferedShape.h.
SoSFEnum SoBufferedShape::indexType |
SbDataType::DataType type for the indices.
Use enum SbDataType::DataType. Default is SbDataType::UNSIGNED_INT32. Note: Due to OpenGL restrictions, only 3 values are accepted here: SbDataType::UNSIGNED_INT32, SbDataType::UNSIGNED_BYTE or SbDataType::UNSIGNED_SHORT.
Definition at line 638 of file SoBufferedShape.h.
SoSFBufferObject SoBufferedShape::normalBuffer |
Buffer object that contains the (optional) normal vectors.
Default is no buffer. Note: This buffer must be an SoCpuBufferObject or SoGpuBufferObject. (SoGLBufferObject with target = ARRAY_BUFFER is also allowed but not recommended.)
Definition at line 598 of file SoBufferedShape.h.
SoSFEnum SoBufferedShape::normalComponentsType |
SbDataType::DataType type for the normal vectors.
Use enum SbDataType::DataType. Default is SbDataType::FLOAT.
Definition at line 604 of file SoBufferedShape.h.
SoSFInt32 SoBufferedShape::normalOffset |
Offset in bytes to the first normal vector in the buffer.
Default is 0.
Definition at line 622 of file SoBufferedShape.h.
SoSFShort SoBufferedShape::normalStride |
Stride in bytes between the first component of two consecutive normals.
Default is 0. e.g: If the normals are composed of 3 float components the stride should be 3 * sizeof(float). If RGB colors are packed in the same buffer the stride should be 3 * sizeof(float) + 3 * sizeof(float), the second part stands for the extra data padding.
Note: When the values are packed (only normals in the buffer) the value 0 can be used and OpenGL will compute the stride value.
Definition at line 616 of file SoBufferedShape.h.
SoMFInt32 SoBufferedShape::numVertices |
Total number of vertices/indices or number of vertices/indices to be used per primitive.
Specifically:
Definition at line 552 of file SoBufferedShape.h.
SoSFBool SoBufferedShape::primitiveRestartEnabled |
Enable/disable the primitive restart feature.
Default is FALSE. Primitive restart allows you to define multiple indexed strip shapes using only one index buffer. Each time the primitive restart index is reached a new strip or loop of primitives is emitted. This feature is similar to the "-1" that can be used in the OIV indexed shapes This also means that the availability must be checked before being used
Limitations: Enabling primitive restart disables the normal generator.
NOTE: field available since Open Inventor 8.5
Definition at line 505 of file SoBufferedShape.h.
SoSFInt32 SoBufferedShape::primitiveRestartValue |
Index value for the primitive restart feature.
Default is -1.
NOTE: field available since Open Inventor 8.5
Definition at line 513 of file SoBufferedShape.h.
SoSFEnum SoBufferedShape::shapeType |
Shape type to render.
Use enum Type. Default is TRIANGLES.
Definition at line 533 of file SoBufferedShape.h.
SoSFEnum SoBufferedShape::shapeUsage |
Defines the usage of the shape.
Some optimizations can be performed when we know the usage of the shape. Most of the time if the buffer objects attached to the shape are updated on a regular basis prefer using DYNAMIC, otherwise prefer STATIC.
STATIC provides the best performance when the content of the buffer is never modified or modified infrequently.
Use enum Usage. The default value is STATIC.
NOTE: field available since Open Inventor 9.2
Definition at line 489 of file SoBufferedShape.h.
SoMFBufferObject SoBufferedShape::texCoordsBuffer |
Buffer objects that contains the (optional) texture coordinates.
Default is no buffer. Note: This buffer must be an SoCpuBufferObject or SoGpuBufferObject. (SoGLBufferObject with target = ARRAY_BUFFER is also allowed but not recommended.)
Definition at line 690 of file SoBufferedShape.h.
SoMFInt32 SoBufferedShape::texCoordsComponentsCount |
Number of components in each texture coordinate.
Default is 2 (i.e. S and T)
Definition at line 720 of file SoBufferedShape.h.
SoMFEnum SoBufferedShape::texCoordsComponentsType |
SbDataType::DataType type for the texture coordinates.
Use enum SbDataType::DataType. Default is SbDataType::FLOAT.
Definition at line 696 of file SoBufferedShape.h.
SoMFInt32 SoBufferedShape::texCoordsOffset |
Offset in bytes to the first texture coordinate in the buffer.
Default is 0.
Definition at line 714 of file SoBufferedShape.h.
SoMFInt32 SoBufferedShape::texCoordsStride |
Stride in bytes between the first component of two consecutive texture coordinates.
Default is 0. e.g: If each element is composed of 2 float components the stride should be 2 * sizeof(float). If vertices are packed in the same buffer the stride should be 2 * sizeof(float) + 3 * sizeof(float), the second part stands for the extra data padding.
Note: When the values are packed (only texture coordinates in the buffer) the value 0 can be used and OpenGL will compute the stride value.
Definition at line 708 of file SoBufferedShape.h.
SoSFBool SoBufferedShape::useNormalsGenerator |
Indicates if the node should use the internal normal vector generator if no normals are defined.
Default is TRUE.
This mode is only supported for shapes with float coordinates and 3 components per vertex. It is not supported for the points and the lines.
Disabling the normal generator can be useful if the normals are computed in a shader or if the shaders don't need any normal at all.
Normal generation is affected by the creaseAngle field of SoShapeHints.
Definition at line 527 of file SoBufferedShape.h.
SoSFBufferObject SoBufferedShape::vertexBuffer |
Buffer object that contains the vertex data.
Default is no buffer. Note: This buffer must be an SoCpuBufferObject or SoGpuBufferObject. (SoGLBufferObject with target = ARRAY_BUFFER is also allowed but not recommended.)
Definition at line 560 of file SoBufferedShape.h.
SoSFShort SoBufferedShape::vertexComponentsCount |
Number of components in each vertex.
Default is 3 (i.e. X, Y and Z).
Definition at line 566 of file SoBufferedShape.h.
SoSFEnum SoBufferedShape::vertexComponentsType |
SbDataType::DataType for vertices.
Use enum SbDataType::DataType. Default is SbDataType::FLOAT.
Definition at line 572 of file SoBufferedShape.h.
SoSFInt32 SoBufferedShape::vertexOffset |
Offset in bytes to the first vertex within the buffer.
Default is 0.
Definition at line 590 of file SoBufferedShape.h.
SoSFShort SoBufferedShape::vertexStride |
Stride in bytes between the first component of two consecutive vertices.
Default is 0. e.g: If the vertices are composed of 3 float components the stride should be 3 * sizeof(float). If RGB colors are packed in the same buffer the stride should be 3 * sizeof(float) + 3 * sizeof(float), the second part stands for the extra data padding.
Note: When the values are packed (only vertices in the buffer) the value 0 can be used and OpenGL will compute the stride value.
Definition at line 584 of file SoBufferedShape.h.