Open Inventor Release 2024.2.1
 
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SbProjector Class Referenceabstract

Base class for representing projectors. More...

#include <Inventor/projectors/SbProjector.h>

+ Inheritance diagram for SbProjector:

Public Member Functions

virtual ~SbProjector ()
 Destructor.
 
virtual SbVec3f project (const SbVec2f &point)=0
 Apply the projector using the given point, returning the point in three dimensions that it projects to.
 
virtual SbVec3f intersect (const SbLine &line)=0
 Applies the projector using the given line in world coordinates, returning the point in three dimensions that it projects to.
 
virtual void setViewVolume (const SbViewVolume &vol)
 Set the view volume to use for the projection.
 
const SbViewVolumegetViewVolume () const
 Get the view volume to use for the projection.
 
virtual void setWorkingSpace (const SbMatrix &space)
 Set the transform space to work in.
 
const SbMatrixgetWorkingSpace () const
 Get the transform space to work in.
 
virtual SbProjectorcopy () const =0
 Creates and returns an exact copy of the projector.
 

Detailed Description

Base class for representing projectors.

SbProjector is the base class for all projector classes. Projector classes are used to convert from window space (usually based on the mouse location) into a 3D point. This is done by projecting the window coordinate as a 3D vector onto a geometric function in 3-space, and computing the intersection point. Most projectors actually compute incremental changes and produce incremental rotations and translation as needed. Projectors are used to write 3D interactive manipulators and viewers.

SEE ALSO

SbCylinderProjector, SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector

Definition at line 84 of file SbProjector.h.

Constructor & Destructor Documentation

◆ ~SbProjector()

virtual SbProjector::~SbProjector ( )
inlinevirtual

Destructor.

Definition at line 90 of file SbProjector.h.

Member Function Documentation

◆ copy()

virtual SbProjector * SbProjector::copy ( ) const
pure virtual

◆ getViewVolume()

const SbViewVolume & SbProjector::getViewVolume ( ) const
inline

Get the view volume to use for the projection.

Definition at line 117 of file SbProjector.h.

◆ getWorkingSpace()

const SbMatrix & SbProjector::getWorkingSpace ( ) const
inline

Get the transform space to work in.

Definition at line 129 of file SbProjector.h.

◆ intersect()

virtual SbVec3f SbProjector::intersect ( const SbLine line)
pure virtual

Applies the projector using the given line in world coordinates, returning the point in three dimensions that it projects to.

Note: For the projectors that support "orientToEye", setting this flag to TRUE causes the projector to orient to the line when the intersect method is called. New for v3.0.

Implemented in SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereSectionProjector, SbSphereSheetProjector, SbCylinderProjector, and SbSphereProjector.

◆ project()

virtual SbVec3f SbProjector::project ( const SbVec2f point)
pure virtual

Apply the projector using the given point, returning the point in three dimensions that it projects to.

The point should be normalized (lie in the range [0.0,1.0]), with (0,0) at the lower-left.

Implemented in SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereSectionProjector, SbSphereSheetProjector, SbCylinderProjector, and SbSphereProjector.

◆ setViewVolume()

virtual void SbProjector::setViewVolume ( const SbViewVolume vol)
virtual

Set the view volume to use for the projection.

This is typically supplied from SoCamera::getViewVolume().

◆ setWorkingSpace()

virtual void SbProjector::setWorkingSpace ( const SbMatrix space)
virtual

Set the transform space to work in.

This matrix should transform working space coordinates into world space. The default matrix is identity, meaning that the default working space is world space.

Reimplemented in SbCylinderProjector, and SbSphereProjector.


The documentation for this class was generated from the following file: