Open Inventor Release 2024.1.0
 
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SbSphereProjector Class Referenceabstract

Sphere projector. More...

#include <Inventor/projectors/SbSphereProjector.h>

+ Inheritance diagram for SbSphereProjector:

Public Member Functions

virtual SbVec3f project (const SbVec2f &point)=0
 Applies the projector using the given point, returning the point in three dimensions that it projects to.
 
virtual SbVec3f intersect (const SbLine &line)=0
 Applies the projector using the given line in world coordinates, returning the point in three dimensions that it projects to.
 
SbVec3f projectAndGetRotation (const SbVec2f &point, SbRotation &rot)
 Applies the projector using the given point, returning the point in three dimensions that it projects to.
 
virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f &point2)=0
 Gets a rotation given two points on this sphere projector.
 
void setSphere (const SbSphere &sph)
 Sets the sphere on which to project points.
 
const SbSpheregetSphere () const
 Gets the sphere on which to project points.
 
void setOrientToEye (SbBool orientToEye)
 Sets whether the projector should always be oriented towards the eye.
 
SbBool isOrientToEye () const
 Gets whether the projector should always be oriented towards the eye.
 
void setFront (SbBool inFront)
 Sets whether the projector should intersect the half of the sphere that faces the eye.
 
SbBool isFront () const
 Gets whether the projector should intersect the half of the sphere that faces the eye.
 
SbBool isPointInFront (const SbVec3f &point) const
 Gets whether the projector should intersect the half of the sphere that faces the eye.
 
virtual void setWorkingSpace (const SbMatrix &space)
 Sets the transform space to work in.
 
virtual ~SbSphereProjector ()
 Destructor.
 
- Public Member Functions inherited from SbProjector
virtual ~SbProjector ()
 Destructor.
 
virtual void setViewVolume (const SbViewVolume &vol)
 Set the view volume to use for the projection.
 
const SbViewVolumegetViewVolume () const
 Get the view volume to use for the projection.
 
const SbMatrixgetWorkingSpace () const
 Get the transform space to work in.
 
virtual SbProjectorcopy () const =0
 Creates and returns an exact copy of the projector.
 

Detailed Description

Sphere projector.

SbSphereProjector is an abstract base class for projectors that use a sphere in their projection. Sphere projectors are typically used to write interactive 3D manipulators and viewers.

SEE ALSO

SbCylinderProjector, SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereSectionProjector, SbSphereSheetProjector

Definition at line 78 of file SbSphereProjector.h.

Constructor & Destructor Documentation

◆ ~SbSphereProjector()

virtual SbSphereProjector::~SbSphereProjector ( )
inlinevirtual

Destructor.

Definition at line 158 of file SbSphereProjector.h.

Member Function Documentation

◆ getRotation()

virtual SbRotation SbSphereProjector::getRotation ( const SbVec3f point1,
const SbVec3f point2 
)
pure virtual

Gets a rotation given two points on this sphere projector.

The rotation will be on the surface of the sphere.

Implemented in SbSpherePlaneProjector, SbSphereSectionProjector, and SbSphereSheetProjector.

◆ getSphere()

const SbSphere & SbSphereProjector::getSphere ( ) const
inline

Gets the sphere on which to project points.

Definition at line 122 of file SbSphereProjector.h.

◆ intersect()

virtual SbVec3f SbSphereProjector::intersect ( const SbLine line)
pure virtual

Applies the projector using the given line in world coordinates, returning the point in three dimensions that it projects to.

New for v3.0.

Implements SbProjector.

Implemented in SbSpherePlaneProjector, SbSphereSectionProjector, and SbSphereSheetProjector.

◆ isFront()

SbBool SbSphereProjector::isFront ( ) const
inline

Gets whether the projector should intersect the half of the sphere that faces the eye.

Definition at line 144 of file SbSphereProjector.h.

◆ isOrientToEye()

SbBool SbSphereProjector::isOrientToEye ( ) const
inline

Gets whether the projector should always be oriented towards the eye.

Definition at line 132 of file SbSphereProjector.h.

◆ isPointInFront()

SbBool SbSphereProjector::isPointInFront ( const SbVec3f point) const

Gets whether the projector should intersect the half of the sphere that faces the eye.

◆ project()

virtual SbVec3f SbSphereProjector::project ( const SbVec2f point)
pure virtual

Applies the projector using the given point, returning the point in three dimensions that it projects to.

The point should be normalized from 0-1, with (0,0) at the lower-left.

Implements SbProjector.

Implemented in SbSpherePlaneProjector, SbSphereSectionProjector, and SbSphereSheetProjector.

◆ projectAndGetRotation()

SbVec3f SbSphereProjector::projectAndGetRotation ( const SbVec2f point,
SbRotation rot 
)

Applies the projector using the given point, returning the point in three dimensions that it projects to.

This also returns in rot a rotation on the surface of the sphere from the last projected point to this one. The passed point should be normalized (i.e. lie in the range [0.0,1.0]), with (0,0) at the lower-left.

◆ setFront()

void SbSphereProjector::setFront ( SbBool  inFront)

Sets whether the projector should intersect the half of the sphere that faces the eye.

Set to FALSE if the projector should intersect with the rear half.

◆ setOrientToEye()

void SbSphereProjector::setOrientToEye ( SbBool  orientToEye)

Sets whether the projector should always be oriented towards the eye.

Set to FALSE if the tolerance should be evaluated in working space.

◆ setSphere()

void SbSphereProjector::setSphere ( const SbSphere sph)

Sets the sphere on which to project points.

The default sphere has radius 1.0.

◆ setWorkingSpace()

virtual void SbSphereProjector::setWorkingSpace ( const SbMatrix space)
virtual

Sets the transform space to work in.

Reimplemented from SbProjector.


The documentation for this class was generated from the following file: