SoTextureCoordinateEnvironment Class Reference

Node that specifies texture coordinates by projection from an environment. More...

#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>

Inheritance diagram for SoTextureCoordinateEnvironment:
SoTextureCoordinateFunction SoNode SoFieldContainer SoBase SoRefCounter SoTypedObject

List of all members.

Public Member Functions

virtual SoType getTypeId () const
 SoTextureCoordinateEnvironment ()

Static Public Member Functions

static SoType getClassTypeId ()

Detailed Description

Node that specifies texture coordinates by projection from an environment.

This node creates texture coordinates by projecting points on an object's surface to the interior of a surrounding sphere, along the reflection across the surface normal of the vector from the camera point to the surface. If the current texture image represents a spherical reflection map of the current surrounding environment, subsequent shapes will appear to reflect that environment.




SoTexture2, SoTexture2Transform, SoTextureCoordinateDefault, SoTextureCoordinatePlane

See related examples:


Constructor & Destructor Documentation

SoTextureCoordinateEnvironment::SoTextureCoordinateEnvironment (  ) 

Creates a texture function node with default settings.

Member Function Documentation

static SoType SoTextureCoordinateEnvironment::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoTextureCoordinateFunction.

virtual SoType SoTextureCoordinateEnvironment::getTypeId (  )  const [virtual]

Returns the type identifier for this specific instance.

Reimplemented from SoTextureCoordinateFunction.

The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 18 Apr 2021
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