Class SoCSGShape
- All Implemented Interfaces:
SafeDisposable
leftOperand
and rightOperand
. Constructive solid geometry allows the application to create a (potentially) complex object by using Boolean operators to combine (relatively) simple objects.
The left and right operands can be any scene graph, including other SoCSGShape
nodes. You can define a complex CSG geometry by creating a tree using multiple SoCSGShape
nodes. The specified scene graph's shapes must be closed (no holes) and CCW-orientated (all triangles composing shapes must be counter-clockwise).
Each time an operand is modified, a CSG Operation is performed. Keep this in mind if you create a CSGTree (SoCSGShape
which contains other SoCSGShapes), especially if you use associative and commutative operations (only additions or only intersections) because the result of such operations does not depend on the tree ( (A + B) + C = A + (B + C) ). In this case, try to build your tree by putting the most often modified nodes at the top of the tree.
For example, a tree optimized for modification on first node ( N1 ) will look like this:
S __|__S | __|__S N1 | __|__S N2 | __|__ N3 | | N4 N5
Where S are SoCSGShape
and N1, N2, ... are ordinary nodes. In this case, a modification on N1 will need only 1 csgOperation, whereas a modificaion on N5 will need 4 csgOperations to regenerate the resulting shape.
A tree optimized for random modification will try to minimize its depth:
S ________|_________ | | ____S____ ____S____ | | | | __S__ N3 N4 N5 | | N1 N2
In this case, any modification will require at most 3 CSG Operations.
- Since:
- Open Inventor 8.6
File format/default:
CSGShape {
leftOperand NULL rightOperand NULL csgOperation ADD NOTES - CSG means Constructive Solid Geometry.
- Some operations are not commutative (A - B) != (B - A).
LIMITATIONS Only vertices are handled in the generated shape. None of the normal, color, or texCoord properties of the left or right operands are taken into account. Shaders are also not taken in account, even vertex shaders. But note that you can use a shader above
SoCSGShape
. The shader will be applied to the result of the CSG operation. - See Also:
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic enum
CSG operation to be used.static enum
Status of CSG operation.Nested classes/interfaces inherited from class com.openinventor.inventor.nodes.SoShape
SoShape.ShapeTypes
Nested classes/interfaces inherited from class com.openinventor.inventor.nodes.SoNode
SoNode.RenderModes
Nested classes/interfaces inherited from class com.openinventor.inventor.Inventor
Inventor.ConstructorCommand
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Field Summary
FieldsModifier and TypeFieldDescriptionCSG boolean operation to apply.final SoSFNode
Geometry scene graph to be used as left operand for the Boolean operation.final SoSFNode
Geometry scene graph to be used as right operand for the Boolean operation.Fields inherited from class com.openinventor.inventor.nodes.SoShape
boundingBoxIgnoring
Fields inherited from class com.openinventor.inventor.Inventor
VERBOSE_LEVEL, ZeroHandle
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionReturns status of csg operation.void
setMaxAttempt
(int maxAttempt) If the CSG Operation failed for any reason, it will be retried by applying a small random transformation to the operand vertices.static void
Set operation to use if the CSG operation fails or CSGLib is not available.Methods inherited from class com.openinventor.inventor.nodes.SoShape
getShapeType, isPrimitiveRestartAvailable, isPrimitiveRestartAvailable
Methods inherited from class com.openinventor.inventor.nodes.SoNode
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderEngineMode, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
Methods inherited from class com.openinventor.inventor.fields.SoFieldContainer
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
Methods inherited from class com.openinventor.inventor.misc.SoBase
dispose, getName, isDisposable, isSynchronizable, setName, setSynchronizable
Methods inherited from class com.openinventor.inventor.Inventor
getNativeResourceHandle
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Field Details
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leftOperand
Geometry scene graph to be used as left operand for the Boolean operation. -
rightOperand
Geometry scene graph to be used as right operand for the Boolean operation. -
csgOperation
CSG boolean operation to apply. . Default is ADD.
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Constructor Details
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SoCSGShape
public SoCSGShape()Constructor.
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Method Details
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setMaxAttempt
public void setMaxAttempt(int maxAttempt) If the CSG Operation failed for any reason, it will be retried by applying a small random transformation to the operand vertices. This can solve the problem if the geometries are well formed, but for example 2 faces are coplanar. This method sets the max number of timesSoCSGShape
will retry before giving up and using the rescueOperation (seesetRescueOperation
). A max attempt of 5 is enough. If CSG Operation fails after 5 attempts, it will probably fail all the time.Default is 5.
Warning A value > 0 may change the coordinates of geometries as they will be transformed a little bit to apply the CSG operation. This transformation is normally not visible to the naked eye (it's about 0.01%), but may cause issues if you need precise values.
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getStatus
Returns status of csg operation.Note Status is updated only when the node is traversed. Initially returns CSG_NO_ERROR. .
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setRescueOperation
Set operation to use if the CSG operation fails or CSGLib is not available. Default is NOTHING. Must be one of LEFT_ONLY, RIGHT_ONLY, NOTHING or ALL. .
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