Class SoColorMap
- java.lang.Object
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- com.openinventor.inventor.Inventor
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- com.openinventor.inventor.misc.SoBase
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- com.openinventor.inventor.fields.SoFieldContainer
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- com.openinventor.inventor.nodes.SoNode
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- com.openinventor.inventor.nodes.SoColorMap
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- All Implemented Interfaces:
SafeDisposable
public class SoColorMap extends SoNode
Class for indexed texture color map. This class describes the association between values of theSoIndexedTexture2
node and colors.The data value coming from the
SoIndexedTexture2
node is used as an index into the color map defined by thecolorMap
field or thepredefinedColorMap
field.The
predefinedColorMap
field allows you to specify a predefined color map or using value NONE, that the color map is contained in thecolorMap
field.The
min
andmax
fields define the range of the data values that will actually be used. The color map is modified such that only data values ranging frommin
tomax
will be mapped to the color map. The figure below illustrates the effects of these fields:The
SoColorMap
node acts like anSoShaderProgram
with anSoFragmentShader
. Standard Open Inventor operations on textures will be disabled on all subsequent nodes, thus using anSoTexture2
node or multitexturing after this node will not give the expected result.**NOTE:**
- The
SoColorMap
node must be inserted before theSoIndexedTexture2
. - This node puts the color map in the next available texture unit, so this unit must not be used for any other purpose in your application. On hardware which doesn't support *ARB_fragment_program* but supports *EXT_paletted_texture*, the next available texture unit is not used and thus remains available for use by the application.
- If your graphics hardware does not support the ARB_fragment_program or the EXT_paletted_texture OpenGL extension, this node has no effect.
SoColorMap
is intended to be used with aSoIndexedTexture2
node. However, without anSoIndexedTexture2
node, the color map will still be applied on the geometry, but without indexation. To specify a color map for volume rendering, seeSoTransferFunction
.
EXAMPLE The following example shows how to apply an indexed texture on a geometry node:
SoColorMap colorMap = new SoColorMap(); colorMap.predefinedColorMap.setValue( SoColorMap.PredefinedColorMaps.TEMPERATURE ); colorMap.min.setValue( -1000 ); colorMap.max.setValue( 20000 ); SoIndexedTexture2 indexedTexture = new SoIndexedTexture2(); indexedTexture.imageIndex.setValue(size, SoSFArray.DataTypes.SIGNED_SHORT, data); root.addChild( colorMap ); root.addChild( indexedTexture ); root.addChild( geometry ); File format/default:
ColorMap {
min 0 max 0 predefinedColorMap TEMPERATURE colorMapFormat RGB_ALPHA colorMap 0 Action behavior:
- See Also:
SoIndexedTexture2
,SoLightModel
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
SoColorMap.ColorMapFormats
Color map format.static class
SoColorMap.Interpolations
The colormap interpolation type.static class
SoColorMap.PredefinedColorMaps
Predefined color map.-
Nested classes/interfaces inherited from class com.openinventor.inventor.nodes.SoNode
SoNode.RenderModes
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Nested classes/interfaces inherited from class com.openinventor.inventor.Inventor
Inventor.ConstructorCommand
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Field Summary
Fields Modifier and Type Field Description SoMFFloat
colorMap
Array of floats in range [0,1].SoSFEnum<SoColorMap.ColorMapFormats>
colorMapFormat
Indicates the format of the color map (number of color components).SoSFEnum<SoColorMap.Interpolations>
interpolation
The colormap interpolation type.SoSFFloat
max
Seemin
.SoSFFloat
min
This field allow to remap the color map such that only data values ranging from min to max will be mapped to the color map.SoSFEnum<SoColorMap.PredefinedColorMaps>
predefinedColorMap
Use this field to load predefined color maps.-
Fields inherited from class com.openinventor.inventor.Inventor
VERBOSE_LEVEL, ZeroHandle
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Constructor Summary
Constructors Constructor Description SoColorMap()
Constructor.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description int
getNumColor()
This convenience method returns the number of colors in the color map (ie: colorMap.getNum()/Number of components or 256 if a predefined color map is used)boolean
hasTransparency()
Returns true if the current color map contains alpha values less than 1.-
Methods inherited from class com.openinventor.inventor.nodes.SoNode
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderEngineMode, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
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Methods inherited from class com.openinventor.inventor.fields.SoFieldContainer
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
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Methods inherited from class com.openinventor.inventor.misc.SoBase
dispose, getName, isDisposable, isSynchronizable, setName, setSynchronizable
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Methods inherited from class com.openinventor.inventor.Inventor
getNativeResourceHandle
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Field Detail
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min
public final SoSFFloat min
This field allow to remap the color map such that only data values ranging from min to max will be mapped to the color map. min and max must be between minValue and maxValue of the correspondingSoIndexedTexture2
node.Values less than min and greater than max will be set to colorMap[0] and colorMap[colorMap.getNum()-1] respectively. If min is less than the minimum of the indexed texture minValue , it will be clamped to this minimum. If max is greater than the maximum of the indexed texture maxValue , it will be clamped to this maximum. When
min
andmax
are equal to 0 (the default), the entire range of data values is used.Setting (min,max) to (64,192) while the predefined STANDARD color map is selected and in the case of a UNSIGNED_BYTE indexed texture will make the color map as shown:
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predefinedColorMap
public final SoSFEnum<SoColorMap.PredefinedColorMaps> predefinedColorMap
Use this field to load predefined color maps. . Default is TEMPERATURE. All predefined color maps have 256 entries.GRAY TEMPERATURE PHYSICS STANDARD GLOW BLUE_RED SEISMIC BLUE_WHITE_RED INTENSITY LABEL_256 VOLREN_RED VOLREN_GREEN AIRWAY AIRWAY_SURFACES NOTE: In the images above the checkerboard pattern shows through where the color map alpha (opacity) value is less than 1.0.
If it is set to NONE, the fields below must be set.
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colorMapFormat
public final SoSFEnum<SoColorMap.ColorMapFormats> colorMapFormat
Indicates the format of the color map (number of color components). . Default is RGB_ALPHA.LUMINANCE means one component per color for a grayscale color map.
ALPHA means one alpha component per color.
LUMINANCE_ALPHA means two components per color, luminance and alpha. In such a case the colorMap float array contains a list of two floats. Index 0 is luminance, index 1 is alpha, index 2 is luminance, index 3 is alpha and so on.
RGB means three components per color, ordered red first, then green and blue.
RGB_ALPHA means four components per color, ordered red first, then green, blue, and alpha.
An alpha value equal to zero means "fully transparent", an alpha value equal to one means "opaque".
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colorMap
public final SoMFFloat colorMap
Array of floats in range [0,1]. The number of floats depends oncolorMapFormat
. It is equal to the number of colors defined multiplied by the number of components per color. For example, for an RGBA color map of length n, there should be 4*n float values in the field. If a predefined color map is specified, the values of this field are not used.
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interpolation
public final SoSFEnum<SoColorMap.Interpolations> interpolation
The colormap interpolation type. These types determine the method used for color map texture filtering. . Default is NEAREST.- Since:
- Open Inventor 9.4.2
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Method Detail
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getNumColor
public int getNumColor()
This convenience method returns the number of colors in the color map (ie: colorMap.getNum()/Number of components or 256 if a predefined color map is used)
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hasTransparency
public boolean hasTransparency()
Returns true if the current color map contains alpha values less than 1. false means the color map is completely opaque.
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