Class SoCube

  • All Implemented Interfaces:
    SafeDisposable

    public class SoCube
    extends SoShape
    Cube shape node. This node represents a cuboid aligned with the coordinate axes. By default, the cube is centered at (0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.

    If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE, or PER_FACE_INDEXED, materials will be bound to the faces of the cube in this order: front, back, left, right, top, and bottom.

    Textures are applied individually to each face of the cube; the entire texture goes on each face. On the front, back, right, and left sides of the cube, the texture is applied right side up. On the top, the texture appears right side up when the top of the cube is tilted toward the camera. On the bottom, the texture appears right side up when the top of the cube is tilted away from the camera.

    OpenGL vertex arrays are used if they are available and if the environment variable IV_NO_VERTEX_ARRAY is not set.

    File format/default:

    Cube {

      width 2
      height 2
      depth 2
    }

    Action behavior:

    SoGLRenderAction
    Draws cube based on the current coordinates, materials, drawing style, and so on.

    SoRayPickAction
    Intersects the ray with the cube. The face of the cube that was picked is available from the SoCubeDetail.

    SoGetBoundingBoxAction
    Computes the bounding box that encloses the cube.

    SoCallbackAction
    If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cube.

    See Also:
    SoCone, SoCubeDetail, SoCylinder, SoFullSceneAntialiasing, SoSphere
    • Field Detail

      • width

        public final SoSFFloat width
        Size in the x dimension.
      • height

        public final SoSFFloat height
        Size in the y dimension.
      • depth

        public final SoSFFloat depth
        Size in the z dimension.
    • Constructor Detail

      • SoCube

        public SoCube()
        Creates a cube node with default settings.