Class SoShaderParameter4i

All Implemented Interfaces:
SafeDisposable

public class SoShaderParameter4i extends SoUniformShaderParameter
Uniform shader parameter node storing a four-dimensional (integer) vector. This node allows the application to provide a uniform parameter of type four-dimensional vector of integers to a shader object, e.g. SoFragmentShader.

Uniform shader parameter nodes are usually added to the shader object's parameter field to affect only that specific shader program, but can also be inserted in the scene graph and affect all subsequent shader programs.

See the base classes SoShaderParameter and SoUniformShaderParameter for details.

File format/default:

ShaderParameter4i {

    name ""
    identifier 0
    value 0 0 0 0
    shaderType VERTEX
}

See Also:
  • Field Details

    • value

      public final SoSFVec4i32 value
      Specifies the parameter's value. Default is (0,0,0,0).
  • Constructor Details

    • SoShaderParameter4i

      public SoShaderParameter4i()
      Constructor.