Class SoUniformShaderParameter
- All Implemented Interfaces:
SafeDisposable
- Direct Known Subclasses:
SoShaderParameter1f
,SoShaderParameter1i
,SoShaderParameter2f
,SoShaderParameter2i
,SoShaderParameter3f
,SoShaderParameter3i
,SoShaderParameter4f
,SoShaderParameter4i
,SoShaderParameterArray1f
,SoShaderParameterArray1i
,SoShaderParameterArray2f
,SoShaderParameterArray2i
,SoShaderParameterArray3f
,SoShaderParameterArray3i
,SoShaderParameterArray4f
,SoShaderParameterArray4i
,SoShaderParameterMatrix
,SoShaderParameterMatrix3
,SoShaderParameterMatrixArray
,SoShaderStateMatrixParameter
SoShaderParameter1i
, are derived.
These nodes allow users to provide uniform parameters to a given shader object, e.g. SoFragmentShader
.
Uniform shader parameter nodes are usually added to the shader object's
parameter field to affect only that specific shader program. They can also be inserted in the scene graph after an SoShaderProgram
. In this case they affect whatever shader program is in effect when a shape is rendered.
Each parameter is defined by the following properties:
- name and/or identifier,
- value.
See the base class SoShaderParameter
to get information about how to specify the name and/or identifier of a parameter.
The following examples show how to set a parameter named "scale" in two different ways.
In this case, a uniform parameter is added to a specific shader program:
SoShaderParameter3f parameterNode = new SoShaderParameter3f(); parameterNode.name.setValue( "scale" ); parameterNode.value.setValue(2, 2, 2); SoVertexShader vertexShader = new SoVertexShader(); vertexShader.sourceProgram.setValue( "filename.glsl" ); vertexShader.parameter.set1Value( 0, parameterNode ); // Affects this shader SoShaderProgram shaderProgram = new SoShaderProgram(); shaderProgram.shaderObject.set1Value( 0, vertexShader ); root.addChild(shaderProgram);
This code sets a uniform parameter with an SoShaderParameter
included in the scene graph:
SoShaderParameter3f parameterNode = new SoShaderParameter3f(); parameterNode.name.setValue( "scale" ); parameterNode.value.setValue(2, 2, 2); root.addChild( parameterNode ); // Affects all subsequent shaders SoVertexShader vertexShader = new SoVertexShader(); vertexShader.sourceProgram.setValue( "filename.glsl" ); SoShaderProgram shaderProgram = new SoShaderProgram(); shaderProgram.shaderObject.set1Value( 0, vertexShader ); root.addChild(shaderProgram);
File format/default:
This is an abstract class. See the reference page of a derived class for the format and default values.
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class com.openinventor.inventor.nodes.SoNode
SoNode.RenderModes
Nested classes/interfaces inherited from class com.openinventor.inventor.Inventor
Inventor.ConstructorCommand
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Field Summary
Fields inherited from class com.openinventor.inventor.nodes.SoShaderParameter
identifier, name
Fields inherited from class com.openinventor.inventor.Inventor
VERBOSE_LEVEL, ZeroHandle
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Method Summary
Methods inherited from class com.openinventor.inventor.nodes.SoNode
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderEngineMode, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
Methods inherited from class com.openinventor.inventor.fields.SoFieldContainer
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
Methods inherited from class com.openinventor.inventor.misc.SoBase
dispose, getName, isDisposable, isSynchronizable, setName, setSynchronizable
Methods inherited from class com.openinventor.inventor.Inventor
getNativeResourceHandle
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Method Details
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isEqual
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