Class SoTextureCoordinateBinding

All Implemented Interfaces:
SafeDisposable

public class SoTextureCoordinateBinding extends SoNode
Node that specifies how texture coordinates are bound to shapes. This node specifies how the current texture coordinates are bound to vertex-based shapes that follow in the scene graph. If you are using multiple textures, note that this binding applies to the texture coordinates of the current texture unit (SoTextureUnit). The DEFAULT binding causes each shape to define its own default coordinates. These default coordinates typically cause a texture to be mapped across the whole surface of a shape.

File format/default:

TextureCoordinateBinding {

    value PER_VERTEX_INDEXED
}

Action behavior:

SoGLRenderAction, SoCallbackAction
Sets the current texture coordinate binding type. Sets: SoTextureCoordinateBindingElement

See Also:
  • Field Details

  • Constructor Details

    • SoTextureCoordinateBinding

      public SoTextureCoordinateBinding()
      Creates a texture coordinate binding node with default settings.