Class SoTextureCoordinateNormalMap

All Implemented Interfaces:
SafeDisposable

public class SoTextureCoordinateNormalMap extends SoTextureCoordinateFunction
Node that specifies texture coordinates matching the vertex's transformed eye-space normal. Generates texture coordinates matching the vertex's transformed eye-space normal, useful for texture-based diffuse lighting models.

File format/default:

TextureCoordinateNormalMap {

}

Action behavior:

SoGLRenderAction, SoCallbackAction, SoRayPickAction
Sets the current texture function in the state.

See Also:
  • Constructor Details

    • SoTextureCoordinateNormalMap

      public SoTextureCoordinateNormalMap()
      Creates a texture function node with default settings.