Class SoTextureCoordinateReflectionMap

All Implemented Interfaces:
SafeDisposable

public class SoTextureCoordinateReflectionMap extends SoTextureCoordinateFunction
Node that specifies texture coordinates matching the vertex's eye-space reflection vector. Generates texture coordinates (s,t,r) matching the vertex's eye-space reflection vector, which is useful for environment mapping without the singularity inherent in sphere mapping.

File format/default:

TextureCoordinateReflectionMap {

}

Action behavior:

SoGLRenderAction, SoCallbackAction, SoRayPickAction
Sets the current texture function in the state.

See Also:
  • Constructor Details

    • SoTextureCoordinateReflectionMap

      public SoTextureCoordinateReflectionMap()
      Creates a texture function node with default settings.