Class SoTextureCubeMap

  • All Implemented Interfaces:
    SafeDisposable

    public class SoTextureCubeMap
    extends SoTexture
    Cube texture mapping node. Cube map textures provide a new texture generation scheme for looking up textures from a set of six two-dimensional images representing the faces of a cube. The (s,t,r) texture coordinates are treated as a direction vector emanating from the center of a cube. At texture generation time, the interpolated per-fragment (s,t,r) selects one cube face two-dimensional image based on the largest magnitude coordinate (the major axis). A new (s,t) is calculated by dividing the two other coordinates (the minor axes values) by the major axis value, and the new (s,t) is used to lookup into the selected two-dimensional texture image face of the cube map.

    Cube map textures are often used within shader programs to implement effects such as reflection or refraction.

    There are three ways to send the texture to Open Inventor:

    • The textures can be read from six image files specified in the filenames field.
    • Textures can be specified in memory by setting the image fields (imagePosX, ...) to contain the texture data. Doing so resets the filenames field to the empty string.
    • Textures can be rendered from a scene graph using the renderToTextureProperty field.

    But in all cases, the images must be specified in the following order:

    • imagePosX (left)
    • imagePosY (bottom)
    • imagePosZ (back)
    • imageNegX (right)
    • imageNegY (top)
    • imageNegZ (front)

    The SoTextureCoordinateReflectionMap node can be used to automatically generate appropriate texture coordinates for cube mapping.

    If the texture image's width or height is not a power of 2, and the Non Power Of Two (NPOT) extension is available on your graphics board, by default Open Inventor will send the image to OpenGL without modification. See SoTexture2 for a complete discussion of this feature.

    Transparency Texture images can contain transparency (alpha values less than 1) and modify the transparency of geometry in the scene. Also note that some image file formats, for example JPEG, do not support transparency information (alpha channel).

    Limitations:

    • Since Open Inventor 10.0.0 Alpha 2 it is no longer possible to fill a SoTextureCubeMap with textures in different formats or sizes. All six textures must have the same format and size. If these conditions are not met, an error message is displayed (in debug) and nothing is changed on the state.

    EXAMPLE

     SoInput.addDirectoryFirst( "/ImageDirectory" );
     String[] faceFile = { 
       "left.jpg",
       "bottom.jpg",
       "back.jpg",
       "right.jpg",
       "top.jpg",
       "front.jpg",
     };
     SoTextureCubeMap texture = new SoTextureCubeMap();
     for (int i = 0; i < 6; ++i)
     {
         texture.filenames.set1Value( i, faceFile[i] );
     }
     root.addChild( new SoTextureCoordinateReflectionMap() );
     root.addChild( texture );
     root.addChild( geometry );

    File format/default:

    TextureCubeMap {

      filenames ""
      imagePosX 0 0 0
      imageNegX 0 0 0
      imagePosY 0 0 0
      imageNegY 0 0 0
      imagePosZ 0 0 0
      imageNegZ 0 0 0
      wrapS REPEAT
      wrapT REPEAT
      wrapR REPEAT
      enableCompressedTexture false
      model MODULATE
      blendColor 0 0 0
      enableBorder false
      borderColor 0 0 0 0
      maxAnisotropy 1.0
      minFilter AUTO
      magFilter AUTO
      useAutoMipmap false
      internalFormat AUTO_INTERNAL_FORMAT
    }

    Action behavior:

    SoGLRenderAction, SoCallbackAction
    Sets current texture in state.

    See Also:
    SoComplexity, SoExtTexture2, SoMaterial, SoTexture2, SoTexture2Transform, SoTextureCoordinate2, SoTextureCoordinateBinding, SoTextureCoordinateFunction, SoTextureCoordinateNormalMap, SoTextureCoordinateReflectionMap, SoTextureUnit
    • Field Detail

      • filenames

        public final SoMFFilePathString filenames
        Names file(s) from which to read texture image(s). The standard image file formats are supported. See SoRasterImageRW for the list. If the first file is an HDRI file, only this file is used since it has all 6 faces encoded. If the filename is not an absolute path name, the list of directories maintained by SoInput is searched. If the texture is not found in any of those directories, then the file is searched for relative to the directory from which the SoTextureCubeMap node was read. For example, if an SoTextureCubeMap node with a filename of "../tofu.rgb" is read from /usr/people/bob/models/food.iv, then /usr/people/bob/tofu.rgb will be read (assuming tofu.rgb isn't found in the directories maintained by SoInput).
      • imagePosX

        public final SoSFImage imagePosX
        Contains an in-memory representation of the texture map. It is either the contents of the file read from filenames, an image read directly from an Open Inventor file, or an image set programmatically using the methods provided by SoSFImage.
      • wrapT

        public final SoSFEnum<SoTexture.WrapType> wrapT
        Indicates what to do when texture coordinates in the T (vertical) direction lie outside the range 0-1. . Default is REPEAT.
      • wrapR

        public final SoSFEnum<SoTexture.WrapType> wrapR
        Indicates what to do when texture coordinates in the R (depth) direction lie outside the range 0-1. . Default is REPEAT.
      • renderToTextureProperty

        public final SoSFNode renderToTextureProperty
        Specifies an SoRenderToTextureProperty node containing a scene graph that will be rendered to create the texture image. The scene is rendered into a Pbuffer and then directly bound or copied into texture memory. Null by default.

        Since:
        Open Inventor 6.0

      • HDRIExposure

        public final SoSFFloat HDRIExposure
        Specifies an exposure factor when using an HDRI file. 1.0 by default.
    • Constructor Detail

      • SoTextureCubeMap

        public SoTextureCubeMap()
        Creates a texture node with default settings.