Class SoTextureCubeMap

All Implemented Interfaces:
SafeDisposable

public class SoTextureCubeMap extends SoTexture
Cube texture mapping node. Cube map textures provide a new texture generation scheme for looking up textures from a set of six two-dimensional images representing the faces of a cube. The (s,t,r) texture coordinates are treated as a direction vector emanating from the center of a cube. At texture generation time, the interpolated per-fragment (s,t,r) selects one cube face two-dimensional image based on the largest magnitude coordinate (the major axis). A new (s,t) is calculated by dividing the two other coordinates (the minor axes values) by the major axis value, and the new (s,t) is used to lookup into the selected two-dimensional texture image face of the cube map.

Cube map textures are often used within shader programs to implement effects such as reflection or refraction.

There are three ways to send the texture to Open Inventor:

  • The textures can be read from six image files specified in the filenames field.
  • Textures can be specified in memory by setting the image fields (imagePosX, ...) to contain the texture data. Doing so resets the filenames field to the empty string.
  • Textures can be rendered from a scene graph using the renderToTextureProperty field.

But in all cases, the images must be specified in the following order:

  • imagePosX (left)
  • imagePosY (bottom)
  • imagePosZ (back)
  • imageNegX (right)
  • imageNegY (top)
  • imageNegZ (front)

The SoTextureCoordinateReflectionMap node can be used to automatically generate appropriate texture coordinates for cube mapping.

If the texture image's width or height is not a power of 2, and the Non Power Of Two (NPOT) extension is available on your graphics board, by default Open Inventor will send the image to OpenGL without modification. See SoTexture2 for a complete discussion of this feature.

Transparency Texture images can contain transparency (alpha values less than 1) and modify the transparency of geometry in the scene. Also note that some image file formats, for example JPEG, do not support transparency information (alpha channel).

Limitations:

  • Since Open Inventor 10.0.0 Alpha 2 it is no longer possible to fill a SoTextureCubeMap with textures in different formats or sizes. All six textures must have the same format and size. If these conditions are not met, an error message is displayed (in debug) and nothing is changed on the state.

EXAMPLE

 SoInput.addDirectoryFirst( "/ImageDirectory" );
 String[] faceFile = { 
   "left.jpg",
   "bottom.jpg",
   "back.jpg",
   "right.jpg",
   "top.jpg",
   "front.jpg",
 };
 SoTextureCubeMap texture = new SoTextureCubeMap();
 for (int i = 0; i < 6; ++i)
 {
     texture.filenames.set1Value( i, faceFile[i] );
 }
 root.addChild( new SoTextureCoordinateReflectionMap() );
 root.addChild( texture );
 root.addChild( geometry );

File format/default:

TextureCubeMap {

    filenames ""
    imagePosX 0 0 0
    imageNegX 0 0 0
    imagePosY 0 0 0
    imageNegY 0 0 0
    imagePosZ 0 0 0
    imageNegZ 0 0 0
    wrapS REPEAT
    wrapT REPEAT
    wrapR REPEAT
    enableCompressedTexture false
    model MODULATE
    blendColor 0 0 0
    enableBorder false
    borderColor 0 0 0 0
    maxAnisotropy 1.0
    minFilter AUTO
    magFilter AUTO
    useAutoMipmap false
    internalFormat AUTO_INTERNAL_FORMAT
}

Action behavior:

SoGLRenderAction, SoCallbackAction
Sets current texture in state.

See Also:
  • Field Details

    • filenames

      public final SoMFFilePathString filenames
      Names file(s) from which to read texture image(s). The standard image file formats are supported. See SoRasterImageRW for the list. If the first file is an HDRI file, only this file is used since it has all 6 faces encoded. If the filename is not an absolute path name, the list of directories maintained by SoInput is searched. If the texture is not found in any of those directories, then the file is searched for relative to the directory from which the SoTextureCubeMap node was read. For example, if an SoTextureCubeMap node with a filename of "../tofu.rgb" is read from /usr/people/bob/models/food.iv, then /usr/people/bob/tofu.rgb will be read (assuming tofu.rgb isn't found in the directories maintained by SoInput).
    • imagePosX

      public final SoSFImage imagePosX
      Contains an in-memory representation of the texture map. It is either the contents of the file read from filenames, an image read directly from an Open Inventor file, or an image set programmatically using the methods provided by SoSFImage.
    • imagePosY

      public final SoSFImage imagePosY
    • imagePosZ

      public final SoSFImage imagePosZ
    • imageNegX

      public final SoSFImage imageNegX
    • imageNegY

      public final SoSFImage imageNegY
    • imageNegZ

      public final SoSFImage imageNegZ
    • wrapT

      public final SoSFEnum<SoTexture.WrapType> wrapT
      Indicates what to do when texture coordinates in the T (vertical) direction lie outside the range 0-1. . Default is REPEAT.
    • wrapR

      public final SoSFEnum<SoTexture.WrapType> wrapR
      Indicates what to do when texture coordinates in the R (depth) direction lie outside the range 0-1. . Default is REPEAT.
    • renderToTextureProperty

      public final SoSFNode renderToTextureProperty
      Specifies an SoRenderToTextureProperty node containing a scene graph that will be rendered to create the texture image. The scene is rendered into a Pbuffer and then directly bound or copied into texture memory. Null by default.

      Since:
      Open Inventor 6.0

    • HDRIExposure

      public final SoSFFloat HDRIExposure
      Specifies an exposure factor when using an HDRI file. 1.0 by default.
  • Constructor Details

    • SoTextureCubeMap

      public SoTextureCubeMap()
      Creates a texture node with default settings.