Class SoVertexShaderParameterBufferObject

    • Field Detail

      • components

        public final SoSFInt32 components
        Specifies the number of components per generic vertex parameter. Must be 1, 2, 3 or 4. The default value is 4.
      • offset

        public final SoSFInt32 offset
        Offset in bytes to the first parameter within the buffer. Default is 0.
      • stride

        public final SoSFInt32 stride
        Specifies the byte offset between consecutive generic vertex parameter. If stride is 0, the values are understood to be tightly packed in the buffer object. The default value is 0.
      • shouldBeNormalized

        public final SoSFBool shouldBeNormalized
        Specifies if the fixed-point data in the buffer object should be normalized when they are accessed. The default value is false.
    • Constructor Detail

      • SoVertexShaderParameterBufferObject

        public SoVertexShaderParameterBufferObject()
        Constructor.