Package com.openinventor.inventor.nodes
Class SoVertexShader
- java.lang.Object
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- com.openinventor.inventor.Inventor
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- com.openinventor.inventor.misc.SoBase
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- com.openinventor.inventor.fields.SoFieldContainer
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- com.openinventor.inventor.nodes.SoNode
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- com.openinventor.inventor.nodes.SoShaderObject
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- com.openinventor.inventor.nodes.SoVertexShader
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- All Implemented Interfaces:
SafeDisposable
public class SoVertexShader extends SoShaderObject
Node that defines a vertex shader. This node defines a vertex shader.See
SoShaderProgram
for general information about using shaders and shader parameters.See parent class
SoShaderObject
for details about using the inherited fields.Notes:
- Shader object nodes cannot be inserted directly in a scene graph.
They must be added to the shaderObject field of anSoShaderProgram
node. - Predefined GLSL variables.
Open Inventor uses a compatibility profile context for rendering. So legacy GLSL predefined variables, for example gl_ModelViewMatrix, can be used in vertex shaders. However, if you use the GLSL "#version" directive in a shader, you should append the keyword "compatibility", for example: "#version 150 compatibility". - Shadows.
To integrate with Open Inventor's shadow casting algorithm, vertex shaders should call the GLSL method OivSetupShadowVertex(). Please seeSoShadowGroup
for example code.
Limitations:
- Transparency and fast editing are compatible with shader modified geometry, but most actions use the vertices of the basic shape (the vertices stored in the scene graph). This includes, for example,
SoGetBoundingBoxAction
,SoGetPrimitiveCountAction
andSoRayPickAction
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File format/default:
VertexShader {
sourceProgram "" sourceType FILENAME isActive true parameter NULL
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Nested Class Summary
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Nested classes/interfaces inherited from class com.openinventor.inventor.nodes.SoShaderObject
SoShaderObject.ShaderTypes, SoShaderObject.SourceTypes
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Nested classes/interfaces inherited from class com.openinventor.inventor.nodes.SoNode
SoNode.RenderModes
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Nested classes/interfaces inherited from class com.openinventor.inventor.Inventor
Inventor.ConstructorCommand
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Field Summary
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Fields inherited from class com.openinventor.inventor.nodes.SoShaderObject
isActive, parameter, sourceProgram, sourceType
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Fields inherited from class com.openinventor.inventor.Inventor
VERBOSE_LEVEL, ZeroHandle
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Constructor Summary
Constructors Constructor Description SoVertexShader()
Constructor.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static boolean
isSupported(SoShaderObject.SourceTypes sourceType)
Calls isSupported(sourceType, (com.openinventor.inventor.misc.SoState)null).static boolean
isSupported(SoShaderObject.SourceTypes sourceType, SoState state)
Indicates if vertex shaders in the specified language are supported by your graphics board.-
Methods inherited from class com.openinventor.inventor.nodes.SoShaderObject
getShaderType
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Methods inherited from class com.openinventor.inventor.nodes.SoNode
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderEngineMode, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
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Methods inherited from class com.openinventor.inventor.fields.SoFieldContainer
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
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Methods inherited from class com.openinventor.inventor.misc.SoBase
dispose, getName, isDisposable, isSynchronizable, setName, setSynchronizable
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Methods inherited from class com.openinventor.inventor.Inventor
getNativeResourceHandle
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Method Detail
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isSupported
public static boolean isSupported(SoShaderObject.SourceTypes sourceType)
Calls isSupported(sourceType, (com.openinventor.inventor.misc.SoState)null).
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isSupported
public static boolean isSupported(SoShaderObject.SourceTypes sourceType, SoState state)
Indicates if vertex shaders in the specified language are supported by your graphics board. When using a debug build of Open Inventor, some "no context available" warning messages may be generated. You can ignore them or seeSoGLExtension
for an example of usingSoGLContext
to avoid them.
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