static boolean |
SoComputeShader.isSupported(SoShaderObject.SourceTypes sourceType) |
Calls isSupported(sourceType, (com.openinventor.inventor.misc.SoState)null).
|
static boolean |
SoComputeShader.isSupported(SoShaderObject.SourceTypes sourceType,
SoState state) |
Indicates if compute shaders in the specified language are supported by your graphics board.
|
static boolean |
SoFragmentShader.isSupported(SoShaderObject.SourceTypes sourceType) |
Calls isSupported(sourceType, (com.openinventor.inventor.misc.SoState)null).
|
static boolean |
SoFragmentShader.isSupported(SoShaderObject.SourceTypes sourceType,
SoState state) |
Indicates if fragment shaders in the specified language are supported by your graphics board.
|
static boolean |
SoGeometryShader.isSupported(SoShaderObject.SourceTypes sourceType) |
Calls isSupported(sourceType, (com.openinventor.inventor.misc.SoState)null).
|
static boolean |
SoGeometryShader.isSupported(SoShaderObject.SourceTypes sourceType,
SoState state) |
Indicates if geometry shaders in the specified language are supported by your graphics board.
|
static boolean |
SoTessellationControlShader.isSupported(SoShaderObject.SourceTypes sourceType) |
Calls isSupported(sourceType, (com.openinventor.inventor.misc.SoState)null).
|
static boolean |
SoTessellationControlShader.isSupported(SoShaderObject.SourceTypes sourceType,
SoState state) |
Returns true if tessellation control shaders in the specified language are supported by your graphics board.
|
static boolean |
SoTessellationEvaluationShader.isSupported(SoShaderObject.SourceTypes sourceType) |
Calls isSupported(sourceType, (com.openinventor.inventor.misc.SoState)null).
|
static boolean |
SoTessellationEvaluationShader.isSupported(SoShaderObject.SourceTypes sourceType,
SoState state) |
Returns true if tessellation evaluation shaders in the specified language are supported by your graphics board.
|
static boolean |
SoVertexShader.isSupported(SoShaderObject.SourceTypes sourceType) |
Calls isSupported(sourceType, (com.openinventor.inventor.misc.SoState)null).
|
static boolean |
SoVertexShader.isSupported(SoShaderObject.SourceTypes sourceType,
SoState state) |
Indicates if vertex shaders in the specified language are supported by your graphics board.
|
SoComputeShader |
SoShaderProgram.setComputeShader(int pos,
java.lang.String filenameOrSource,
SoShaderObject.SourceTypes sourceType) |
Convenience method to create a compute shader with the specified filename and add it at the specified position.
|
SoFragmentShader |
SoShaderProgram.setFragmentShader(int pos,
java.lang.String filenameOrSource,
SoShaderObject.SourceTypes sourceType) |
Convenience method to create a fragment shader with the specified filename and add it at the specified position.
|
SoGeometryShader |
SoShaderProgram.setGeometryShader(int pos,
java.lang.String filenameOrSource,
SoShaderObject.SourceTypes sourceType) |
Convenience method to create a geometry shader with the specified filename and add it at the specified position.
|
SoTessellationControlShader |
SoShaderProgram.setTessellationControlShader(int pos,
java.lang.String filenameOrSource,
SoShaderObject.SourceTypes sourceType) |
Convenience method to create a tessellation control shader with the specified filename and add it at the specified position.
|
SoTessellationEvaluationShader |
SoShaderProgram.setTessellationEvaluationShader(int pos,
java.lang.String filenameOrSource,
SoShaderObject.SourceTypes sourceType) |
Convenience method to create a tessellation evaluation shader with the specified filename and add it at the specified position.
|
SoVertexShader |
SoShaderProgram.setVertexShader(int pos,
java.lang.String filenameOrSource,
SoShaderObject.SourceTypes sourceType) |
Convenience method to create a vertex shader with the specified filename and add it at the specified position.
|