Class SbSpherePlaneProjector

    • Constructor Detail

      • SbSpherePlaneProjector

        public SbSpherePlaneProjector​(SbSphere sph)
        Calls SbSpherePlaneProjector(sph, (float)0.9f, true).
      • SbSpherePlaneProjector

        public SbSpherePlaneProjector​(SbSphere sph,
                                      float edgeTol)
        Calls SbSpherePlaneProjector(sph, edgeTol, true).
      • SbSpherePlaneProjector

        public SbSpherePlaneProjector​(float edgeTol)
        Calls SbSpherePlaneProjector(edgeTol, true).
      • SbSpherePlaneProjector

        public SbSpherePlaneProjector()
        Calls SbSpherePlaneProjector((float)0.9f, true).
      • SbSpherePlaneProjector

        public SbSpherePlaneProjector​(float edgeTol,
                                      boolean orientToEye)
        Constructor that uses a default sphere centered at the origin with radius 1.0. The position of the plane is specified as a fraction of the sphere radius with the parameter edgeTol. A tolerance value of 1.0 positions the plane down the center of the sphere. A tolerance value of 0.5 defines the longitudinal plane halfway between the center and the outside edge of the sphere. The default value is 0.9, so that almost half the sphere is in front of the plane. The orientToEye parameter determines whether the plane is perpendicular to the eye, or perpendicular to the sphere's Z axis. Setting that parameter to true (the default) specifies that the plane be perpendicular to the eye, which is most often the desired behavior.

        The default view volume is undefined, and the working space is identity.

      • SbSpherePlaneProjector

        public SbSpherePlaneProjector​(SbSphere sph,
                                      float edgeTol,
                                      boolean orientToEye)
        Constructor that uses a supplied sphere. The position of the plane is specified as a fraction of the sphere radius with the parameter edgeTol. A tolerance value of 1.0 positions the plane down the center of the sphere. A tolerance value of 0.5 defines the longitudinal plane halfway between the center and the outside edge of the sphere. The default value is 0.9, so that almost half the sphere is in front of the plane. The orientToEye parameter determines whether the plane is perpendicular to the eye, or perpendicular to the sphere's Z axis. Setting that parameter to true (the default) specifies that the plane be perpendicular to the eye, which is most often the desired behavior.

        The default view volume is undefined, and the working space is identity.