Interface IRenderArea

All Known Subinterfaces:
IRenderAreaExaminer, IRenderAreaInteractive
All Known Implementing Classes:
RenderArea, RenderArea, RenderAreaExaminer, RenderAreaExaminer, RenderAreaInteractive, RenderAreaInteractive, RenderAreaOrbiter, RenderAreaOrbiter

public interface IRenderArea
Interface for basic render area.
  • Method Details

    • getComponent

      Component getComponent()
      Gets the parent component of this render area.
      Returns:
      the parent component
    • setSceneGraph

      void setSceneGraph(SoNode sceneGraph)
      Sets the scene graph. This is the Open Inventor scene which will be traversed for rendering and event processing.
      Parameters:
      sceneGraph - the scene graph
    • getGLRenderAction

      SoGLRenderAction getGLRenderAction()
      Gets the GLRenderAction used for rendering.
      Returns:
      the GLRenderAction used for rendering
    • setGLRenderAction

      void setGLRenderAction(SoGLRenderAction ra)
      Sets the GLRenderAction used for rendering.
      Parameters:
      ra - the GLRenderAction used for rendering
    • getTransparencyType

      SoGLRenderAction.TransparencyTypes getTransparencyType()
      Gets the global transparency algorithm to use when rendering.
      Returns:
      the global transparency algorithm
    • setTransparencyType

      void setTransparencyType(SoGLRenderAction.TransparencyTypes type)
      Sets the global transparency algorithm to use when rendering.
      Parameters:
      type - the global transparency algorithm
    • getAntialiasingQuality

      float getAntialiasingQuality()
      Gets the antialiasing quality value.
      Returns:
      the antialiasing quality, factor in the range [0.0,1.0].
    • setAntialiasingQuality

      void setAntialiasingQuality(float quality)
      Sets the antialiasing quality value.

      Default value is 0.0. The value 0.0 turns off antialiasing.

      Parameters:
      quality - The quality is a factor in the range [0.0,1.0].
    • getAntialiasingMode

      SoSceneManager.AntialiasingModes getAntialiasingMode()
      Gets the antialiasing mode.
      Returns:
      the antialiasing algorithm
    • setAntialiasingMode

      void setAntialiasingMode(SoSceneManager.AntialiasingModes mode)
      Sets the antialiasing mode.

      Default value is NO_ANTIALIASING which turns off antialiasing.

      Parameters:
      mode - the antialiasing algorithm.
    • getStillSuperSamplingQuality

      float getStillSuperSamplingQuality()
      Gets quality for supersampling when "still" (not interacting).
      Returns:
      the quality for supersampling, factor in the range [0.0,1.0].
    • setStillSuperSamplingQuality

      void setStillSuperSamplingQuality(float quality)
      Sets quality for supersampling when "still" (not interacting).

      When quality is greater than 0, still images will be automatically supersampled. Default value is 0.0. Use the value 0.0 to turn off still supersampling. 0.5 is a typical value.

      Parameters:
      quality - The quality is a factor in the range [0.0,1.0].
    • getStillSuperSamplingDelay

      int getStillSuperSamplingDelay()
      Gets delay for supersampling when "still" (not interacting).
      Returns:
      the delay for supersampling in milliseconds.
    • setStillSuperSamplingDelay

      void setStillSuperSamplingDelay(int delay)
      Sets delay for supersampling when "still" (not interacting).

      If greater than 0, images will be supersampled after the specified delay. Default value is 0. The delay is in milliseconds.

      Parameters:
      delay - The delay for supersampling in milliseconds.
    • scheduleRedraw

      void scheduleRedraw()
      Schedules a redraw for some time in the near future.
    • activateStereo

      void activateStereo(boolean activated)
      Activates or deactivates raw stereo.
      Parameters:
      activated - true to activate raw stereo
    • isRawStereoAvailable

      boolean isRawStereoAvailable()
      Gets availability of raw stereo.
      Returns:
      true if the raw stereo is available
    • dispose

      void dispose()
      Dispose area resources.