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SoDataSetdataSetId Property

When using multiple OIV.LDM.Nodes.SoDataSet nodes, the OIV.LDM.Nodes.SoDataSet.dataSetId field uniquely identifies each data set used in the compositing.

Namespace: OIV.LDM.Nodes
Assembly: OIV.LDM (in OIV.LDM.dll) Version: 2024.2.2.0 (10.16.2.0)
Syntax
public SoSFInt32 dataSetId { get; }

Property Value

Type: SoSFInt32
Remarks

It also specifies the OpenGL texture unit in which the textures for this data set will be stored when doing render compositing. It is 1 by default (texture unit 0 is reserved for the color lookup table by default). The number of available texture units depends on your hardware. You can query this number using OIV.LDM.Nodes.SoDataSet.GetMaxNumDataSets().

Note: The OIV.LDM.Nodes.SoDataSetId node can also be used to define dataSetId. If an OIV.LDM.Nodes.SoDataSetId node is traversed before the OIV.LDM.Nodes.SoDataSet node, the id from the OIV.LDM.Nodes.SoDataSetId node is used and this field is ignored.

Note Note

Field available since Open Inventor 6.0

See Also