Click or drag to resize
SoShaderProgramshaderObject Property

Specifies the list of shader objects (i.e., vertex shaders, geometry and fragment shaders) which form the shader program.

Namespace: OIV.Inventor.Nodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2024.2.2.0 (10.16.2.0)
Syntax
public SoMFNode shaderObject { get; }

Property Value

Type: SoMFNode
Remarks

Be careful, with some languages (CG_PROGRAM or ARB_PROGRAM), only one vertex program and one fragment program can be active at the same time. In this case, only the first vertex shader and the first fragment shader are used.

See Also