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SoShaderProgram Class
Inheritance Hierarchy

Namespace: OIV.Inventor.Nodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2024.2.2.0 (10.16.2.0)
Syntax
public class SoShaderProgram : SoNode

The SoShaderProgram type exposes the following members.

Constructors
  NameDescription
Public methodSoShaderProgram

Constructor.

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Methods
  NameDescription
Public methodAddShaderParameterImage

Convenience method to create an OIV.Inventor.Nodes.SoShaderParameterImage with the specified name and value and add it to this shader program.

Public methodAffectsState

Returns true if a node has an effect on the state during traversal.

(Inherited from SoNode.)
Public methodCallback
(Inherited from SoNode.)
Public methodCopy
Calls Copy(false).
(Inherited from SoNode.)
Public methodCopy(Boolean)

Creates and returns an exact copy of the node.

(Inherited from SoNode.)
Public methodCopyFieldValues(SoFieldContainer)
Calls CopyFieldValues(fc, false).
(Inherited from SoFieldContainer.)
Public methodCopyFieldValues(SoFieldContainer, Boolean)

Copies the contents of fc's fields into this object's fields.

(Inherited from SoFieldContainer.)
Public methodDispose
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.)
Public methodDistribute
(Inherited from SoNode.)
Public methodDoAction
Public methodEnableNotify

Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false).

(Inherited from SoFieldContainer.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodFieldsAreEqual

Returns true if this object's fields are exactly equal to fc's fields.

(Inherited from SoFieldContainer.)
Public methodGet

Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string.

(Inherited from SoFieldContainer.)
Public methodGetAllFields

Returns a list of fields, including the eventIn's and eventOut's.

(Inherited from SoFieldContainer.)
Public methodGetAlternateRep

This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type).

(Inherited from SoNode.)
Public methodGetBoundingBox
Public methodGetEventIn

Returns a the eventIn with the given name.

(Inherited from SoFieldContainer.)
Public methodGetEventOut

Returns the eventOut with the given name.

(Inherited from SoFieldContainer.)
Public methodGetField

Returns a the field of this object whose name is fieldName.

(Inherited from SoFieldContainer.)
Public methodGetFieldName

Returns the name of the given field in the fieldName argument.

(Inherited from SoFieldContainer.)
Public methodGetFields

Appends references to all of this object's fields to resultList, and returns the number of fields appended.

(Inherited from SoFieldContainer.)
Public methodGetFragmentShader

Returns the fragment shader at the specified position.

Public methodGetGeometryShader

Returns the geometry shader at the specified position.

Public methodGetHashCode
Overrides GetHashCode().
(Inherited from SoNetBase.)
Public methodGetMatrix
(Inherited from SoNode.)
Public methodGetName

Returns the name of an instance.

(Inherited from SoBase.)
Public methodStatic memberGetNumReservedTextures

Returns the number of reserved texture units.

Public methodGetPrimitiveCount
(Inherited from SoNode.)
Public methodGetRenderEngineMode

Returns the supported Render engine mode.

(Inherited from SoNode.)
Public methodGetRenderUnitID
(Inherited from SoNode.)
Public methodGetStringName (Inherited from SoBase.)
Public methodGetTessellationControlShader

Returns the tessellation control shader at the specified position.

Public methodGetTessellationEvaluationShader

Returns the tessellation evaluation shader at the specified position.

Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodGetVertexShader

Returns the vertex shader at the specified position.

Public methodGLRender
Public methodGLRenderBelowPath
(Inherited from SoNode.)
Public methodGLRenderInPath
(Inherited from SoNode.)
Public methodGLRenderOffPath
(Inherited from SoNode.)
Public methodGrabEventsCleanup
(Inherited from SoNode.)
Public methodGrabEventsSetup
(Inherited from SoNode.)
Public methodHandleEvent
(Inherited from SoNode.)
Public methodHasDefaultValues

Returns true if all of the object's fields have their default values.

(Inherited from SoFieldContainer.)
Public methodIsBoundingBoxIgnoring

This method is used by getBoundingBox action traversal to know if the current node must be traversed or not, ie the bounding should be ignored.

(Inherited from SoNode.)
Public methodIsNotifyEnabled

Notification is the process of telling interested objects that this object has changed.

(Inherited from SoFieldContainer.)
Public methodIsOverride

Returns the state of the override flag.

(Inherited from SoNode.)
Public methodIsSynchronizable

Gets the ScaleViz synchronizable state of this object.

(Inherited from SoBase.)
Public methodPick
Public methodRayPick
(Inherited from SoNode.)
Public methodSearch
(Inherited from SoNode.)
Public methodSet

Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format.

(Inherited from SoFieldContainer.)
Public methodSetComputeShader(Int32, String)
Calls SetComputeShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )).
Public methodSetComputeShader(Int32, String, SoShaderObjectSourceTypes)

Convenience method to create a compute shader with the specified filename and add it at the specified position.

Public methodSetFragmentShader(Int32, String)
Calls SetFragmentShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )).
Public methodSetFragmentShader(Int32, String, SoShaderObjectSourceTypes)

Convenience method to create a fragment shader with the specified filename and add it at the specified position.

Public methodSetGeometryShader(Int32, String)
Calls SetGeometryShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )).
Public methodSetGeometryShader(Int32, String, SoShaderObjectSourceTypes)

Convenience method to create a geometry shader with the specified filename and add it at the specified position.

Public methodSetName (Inherited from SoBase.)
Public methodSetOverride

Turns the override flag on or off.

(Inherited from SoNode.)
Public methodSetSynchronizable

Sets this to be a ScaleViz synchronizable object.

(Inherited from SoBase.)
Public methodSetTessellationControlShader(Int32, String)
Calls SetTessellationControlShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )).
Public methodSetTessellationControlShader(Int32, String, SoShaderObjectSourceTypes)

Convenience method to create a tessellation control shader with the specified filename and add it at the specified position.

Public methodSetTessellationEvaluationShader(Int32, String)
Calls SetTessellationEvaluationShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )).
Public methodSetTessellationEvaluationShader(Int32, String, SoShaderObjectSourceTypes)

Convenience method to create a tessellation evaluation shader with the specified filename and add it at the specified position.

Public methodSetToDefaults

Sets all fields in this object to their default values.

(Inherited from SoFieldContainer.)
Public methodSetVertexShader(Int32, String)
Calls SetVertexShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )).
Public methodSetVertexShader(Int32, String, SoShaderObjectSourceTypes)

Convenience method to create a vertex shader with the specified filename and add it at the specified position.

Public methodToString
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.)
Public methodTouch

Marks an instance as modified, simulating a change to it.

(Inherited from SoNode.)
Public methodWrite
(Inherited from SoNode.)
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Properties
  NameDescription
Public propertybufferObjects

Specifies a list of OIV.Inventor.Nodes.SoShaderParameterBufferObject to use with this shader.

Public propertygenerateTransparency

If set to true, then shapes affected by this shader will be considered transparent.

Public propertygeometryInputType

Specifies the input primitive type of the current geometry shader if any (not used otherwise).

Public propertygeometryOutputType

Specifies the output primitive type of the current geometry shader if any (not used otherwise).

Public propertyimages

Specifies a list of OIV.Inventor.Nodes.SoShaderParameterImage nodes to use with this shader.

Public propertyIsDisposable
ISafeDisposable interface implementation.
(Inherited from SoDisposable.)
Public propertymaxGeometryOutputVertices

Set the maximum number of vertices the geometry shader will emit in one invocation.

Public propertypatchLength

Set the length of the fixed-size collection of vertices used by tessellation shaders.

Public propertyshaderObject

Specifies the list of shader objects (i.e., vertex shaders, geometry and fragment shaders) which form the shader program.

Public propertyshadowShader

Only used when an OIV.Inventor.Nodes.SoShadowGroup is active.

Public propertyUserData
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.)
Public propertyvertexProgramTwoSide

If set to true, vertex shaders will operate in two-sided color mode.

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See Also