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SoLDMGlobalResourceParametersSetMaxTexMemory Method

Sets the maximum texture (GPU) memory, in MB, for all VolumeViz data sets.

Namespace: OIV.LDM
Assembly: OIV.LDM (in OIV.LDM.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax
public static void SetMaxTexMemory(
	int maxTexMemory
)

Parameters

maxTexMemory
Type: SystemInt32
Remarks

You can also set the maximum texture memory for each data set separately using the maxTexMemory field of the data set's OIV.LDM.Nodes.SoLDMResourceParameters object (see OIV.LDM.Nodes.SoDataSet.ldmResourceParameters). The sum of all per data set values must be less than or equal to the value set here.

Default is 75% of GPU memory available at application startup. See OIV.Inventor.Devices.SoGLDevice to query available GPU memory.

See Also