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SoLDMGlobalResourceParametersSetTex3LoadRate Method

Sets the maximum number of 3D textures allowed to be downloaded into texture (GPU) memory, per frame (render traversal), for all VolumeViz data sets.

Namespace: OIV.LDM
Assembly: OIV.LDM (in OIV.LDM.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax
public static void SetTex3LoadRate(
	int loadRate
)

Parameters

loadRate
Type: SystemInt32
Remarks

You can set this parameter separately for each data set using field SoLDMResourceParameter.tex3LoadRate. Default is 10 3D textures (effectively 3 tiles) per render traversal.

Each tile needed for volume rendering (OIV.VolumeViz.Nodes.SoVolumeRender) and volume geometry must be transfered to GPU memory as a 3D texture. So, for example, transfering 1000 tiles at the default loadRate (10) requires 100 frames. (How many seconds this takes depends on the frames per second possible, which in turn depends on many factors including the complexity of the scene graph.) Increasing the loadRate value reduces the number of frames required to reach maximum resolution. But the render traversal has to wait for the data transfer to finish, so each frame may take longer to render, increasing the total time to reach maximum resolution.

See Also