SoLDMGlobalResourceParametersSetTex2LoadRate Method |
Sets the maximum number of 2D textures allowed to be downloaded into texture (GPU) memory per frame (render traversal) for all the VolumeViz data sets.
Namespace: OIV.LDM
You can set this parameter separately for each data set using field SoLDMResourceParameter.tex2LoadRate. Default is 640 2D textures per frame.
Each tile needed to render a slice (OIV.VolumeViz.Nodes.SoOrthoSlice, OIV.VolumeViz.Nodes.SoVolumeSkin, etc) must be loaded into GPU memory as a 2D texture. Increasing the loadRate value reduces the number of frames required to reach maximum resolution. But the render traversal has to wait for the data transfer to finish, so each frame may take longer to render, increasing the total time to reach maximum resolution.