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SoLDMGlobalResourceParametersSetTex2LoadRate Method

Sets the maximum number of 2D textures allowed to be downloaded into texture (GPU) memory per frame (render traversal) for all the VolumeViz data sets.

Namespace: OIV.LDM
Assembly: OIV.LDM (in OIV.LDM.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax
public static void SetTex2LoadRate(
	int loadRate
)

Parameters

loadRate
Type: SystemInt32
Remarks

You can set this parameter separately for each data set using field SoLDMResourceParameter.tex2LoadRate. Default is 640 2D textures per frame.

Each tile needed to render a slice (OIV.VolumeViz.Nodes.SoOrthoSlice, OIV.VolumeViz.Nodes.SoVolumeSkin, etc) must be loaded into GPU memory as a 2D texture. Increasing the loadRate value reduces the number of frames required to reach maximum resolution. But the render traversal has to wait for the data transfer to finish, so each frame may take longer to render, increasing the total time to reach maximum resolution.

See Also