SoGLRenderActionEnableDepthPeeling3D Method |
Use 3D texturing instead of 2D for the fixed functionality emulation in depth peeling.
Namespace: OIV.Inventor.ActionsAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax [EditorBrowsableAttribute(EditorBrowsableState.Advanced)]
public void EnableDepthPeeling3D(
bool flag
)
<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>
Public Sub EnableDepthPeeling3D (
flag As Boolean
)
public:
[EditorBrowsableAttribute(EditorBrowsableState::Advanced)]
void EnableDepthPeeling3D(
bool flag
)
[<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>]
member EnableDepthPeeling3D :
flag : bool -> unit
Parameters
- flag
- Type: SystemBoolean
Remarks See Also