SoGLRenderActionGetDelayedObjDepthWrite Method |
Returns whether delayed transparent objects update the depth buffer.
Namespace: OIV.Inventor.ActionsAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax [EditorBrowsableAttribute(EditorBrowsableState.Advanced)]
public bool GetDelayedObjDepthWrite()
<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>
Public Function GetDelayedObjDepthWrite As Boolean
public:
[EditorBrowsableAttribute(EditorBrowsableState::Advanced)]
bool GetDelayedObjDepthWrite()
[<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>]
member GetDelayedObjDepthWrite : unit -> bool
Return Value
Type:
BooleanRemarks By default they do not (historical behavior)
See Also