SoGLRenderActionSetDelayedObjDepthWrite Method |
Control whether delayed transparent objects update the depth buffer.
Namespace: OIV.Inventor.ActionsAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax [EditorBrowsableAttribute(EditorBrowsableState.Advanced)]
public void SetDelayedObjDepthWrite(
bool flag
)
<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>
Public Sub SetDelayedObjDepthWrite (
flag As Boolean
)
public:
[EditorBrowsableAttribute(EditorBrowsableState::Advanced)]
void SetDelayedObjDepthWrite(
bool flag
)
[<EditorBrowsableAttribute(EditorBrowsableState.Advanced)>]
member SetDelayedObjDepthWrite :
flag : bool -> unit
Parameters
- flag
- Type: SystemBoolean
Remarks By default they do not (historical behavior)
See Also