SoShadowGroup Properties |
The SoShadowGroup type exposes the following members.
Name | Description | |
---|---|---|
![]() | boundingBoxIgnoring | Whether to ignore this node during bounding box traversal. |
![]() | intensity | Specifies the intensity of the shadow. |
![]() | isActive | Activates/deactivates the shadowing. |
![]() | IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) |
![]() | lightBleedingReduction | In some cases, a halo may appear around shadows intersecting each other. |
![]() | method | Specifies the shadowing technique to use. |
![]() | minVariance | Increasing this value will decrease possible self-shadowing artifacts but will make shadows fade away. |
![]() | precision | Specifies the precision of the shadow. |
![]() | quality | Specifies the quality of the shadow. |
![]() | shadowCachingEnabled | Indicates if a cache should be used for computing the shadows. |
![]() | smoothFactor | Set the smoothness of shadows. |
![]() | UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
![]() | visibilityFlag | Specifies how OIV.Inventor.Nodes.SoShadowGroup.visibilityRadius is interpreted. |
![]() | visibilityRadius | Shadows are only computed within "visibility radius" distance from the camera position. |