SbBool isFunction() const
void send(int index) const
~SoTextureCoordinateBundle()
SbBool needCoordinates() const
SbVec4f get(const SbVec3f &point, const SbVec3f &normal) const
SoTextureCoordinateBundle(SoAction *action, SbBool forRendering, SbBool setUpDefault, SbBool forMesh, const SbIntList *texUnits=NULL)
const SbVec4f & get4(int index, int unit=0) const
const SbVec4f & get(const SbVec3f &point, const SbVec3f &normal, int unit=0) const
Given point and normal, returns texture coordinate.
Stores the current texture coordinates.