Class SoVertexProperty
- All Implemented Interfaces:
SafeDisposable
SoVertexShape.
An SoVertexProperty node can be used as a child of a group node in a scene graph, in which case the properties it specifies are inherited by subsequent shape nodes in the graph. It can also be directly referenced using the vertexProperty field of a vertex-based shape, bypassing scene graph inheritance. Direct referencing is the recommended practice.
When directly referenced by a VertexProperty field of a vertex-based shape, the SoVertexProperty node is the most efficient way of specifying vertex-based shapes. Use of the directly referenced SoVertexProperty node results in significantly faster scene rendering than scene graph inheritance of vertex properties, provided all required vertex properties are specified in the SoVertexProperty node.
Because the class SoVertexProperty is derived from SoNode, a vertex property node can be inserted as a child node in a scene graph. When inserted as a node in a scene graph, the SoVertexProperty node is traversed as any other property node and the properties it specifies are inherited by subsequent shape nodes in the scene graph. It specifies the current material, normal and tangent bindings, and can be used to specify the current 3D coordinates, the current normals, the current tangents, the current texture coordinates, the current diffuse colors, and the current transparencies.
All multiple-valued fields in the SoVertexProperty node are optional. If a field is not present (i.e. if it has 0 values), then shapes that require the missing information are required to obtain it from the current traversal state. However, developers are cautioned that, for optimal performance, the vertex property node should be referenced as the VertexProperty field of an SoVertexShape, and should specify in its fields all values required to render that shape.
Fields:
The various fields in a vertex property node can be used in place of corresponding fields in other property nodes, as follows:
- The
vertexfield contains 3D coordinates, as in the point field of anSoCoordinate3node.
- The
normalfield contains normal vectors, as in the vector field of theSoNormalnode.
Normal vectors are used (for example) to compute the effect of lighting on the shape when lighting is enabled.
- The
tangentfield contains tangent vectors.
When not using any custom shader, tangents are used by line shapes to compute the effect of lighting on the shape when lighting is enabled. SeeSoLineSetandSoIndexedLineSetfor more details.
- The
orderedRGBAfield contains packed color+transparency values.
Colors are specified in the hexadecimal format 0xrrggbbaa , where rr is the red value (between 00 and 0xFF hex), gg is the green value (between 00 and 0xFF hex), bb is the blue value (between 00 and 0xFF hex), aa is the alpha value (between 00 = transparent and 0xFF = opaque). Packed colors use less memory thanSoMaterialcolors and can be sent directly to the GPU. A packed color value can be queried from anSbColororSbColorRGBAobject using the getPackedValue() method. The packed colors are equivalent to anSoPackedColornode, and provide values for both diffuse color and transparency.
- The
texCoordandtexCoord3fields contain texture coordinates, as in the point field of theSoTextureCoordinate2andSoTextureCoordinate3nodes.
If one of these nodes appears higher in the scene graph and setOverride(true) was called on that node, those values are used instead of the corresponding field of the vertex property node.
Note: Calling setIgnored(true) on the fields of this node has no effect on its behavior.
If setOverride() was called on an SoMaterial node higher in the scene graph and either the
diffuseColor field or the
transparency field is not ignored (setIgnored()), then the
color and transparency values from the SoMaterial node are used instead of the values in the SoVertexProperty. It is not currently possible to override just the color or just the transparency.
The default transparency algorithm is NO_SORT. To get a nice appearance for transparent objects you must change this to another value, for example, OPAQUE_FIRST or SORTED_PIXEL, using the setTransparencyType method in the viewer or renderAction class. See SoGLRenderAction for a discussion of transparency algorithms and rendering order.
The materialBinding field replaces the value field of the SoMaterialBinding node. The materialBinding field in a directly referenced SoVertexProperty node has no effect unless there is a nonempty orderedRGBA field, in which case the material binding specifies the assignment of diffuse colors and alpha values to the shape.
The normalBinding field replaces the value field of the SoNormalBinding node. The normalBinding field of a directly referenced SoVertexProperty node has no effect unless there is a nonempty normal field, in which case the normal binding specifies the assignment of normal vectors to the shape.
The tangentBinding field of a directly referenced SoVertexProperty node has no effect unless there is a nonempty tangent field, in which case the tangent binding specifies the assignment of tangent vectors to the shape.
VertexProperty {
| vertex | [ ] |
| normal | [ ] |
| tangent | [ ] |
| texCoord | [ ] |
| texCoord3 | [ ] |
| orderedRGBA | [ ] |
| materialBinding | OVERALL |
| normalBinding | PER_VERTEX_INDEXED |
| tangentBinding | PER_VERTEX_INDEXED |
| forceSending | false |
Action behavior:
SoGLRenderAction, SoCallbackAction, SoPickAction
When traversed in a scene graph, sets coordinates, normals, tangents, texture coordinates, diffuse colors, transparency, normal binding, tangent binding and material binding in current traversal state. If not traversed, has no effect on current traversal state associated with action. The normalBinding field has no effect if there are no normals. The tangentBinding field has no effect if there are no tangents. The materialBinding has no effect if there are no packed colors. Sets: SoCoordinateElement, SoNormalElement, SoNormalBindingElement, SoMaterialElementSoMaterialBindingElement, SoTextureCoordinateElement, SoTangentElement, SoTangentBindingElement
SoGetBoundingBoxAction
When traversed in a scene graph, sets coordinates in current traversal state. If not traversed, has no effect on current traversal state associated with action. Sets: SoCoordinateElement
- See Also:
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.openinventor.inventor.nodes.SoNode
SoNode.RenderModesNested classes/interfaces inherited from class com.openinventor.inventor.Inventor
Inventor.ConstructorCommand -
Field Summary
FieldsModifier and TypeFieldDescriptionfinal SoSFBoolForces the texture coordinates to be sent to the GPU even if no texture is bound.Material binding.final SoMFVec3fNormal vector(s).Normal binding.final SoMFUInt32Packed color(s), including transparencies.final SoMFVec3fTangent vector(s).Tangent binding.final SoMFVec2f2D texture coordinate(s).final SoMFVec3f3D texture coordinate(s).final SoMFVec3fVertex coordinate(s).Fields inherited from class com.openinventor.inventor.Inventor
VERBOSE_LEVEL, ZeroHandle -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.openinventor.inventor.nodes.SoNode
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderEngineMode, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, writeMethods inherited from class com.openinventor.inventor.fields.SoFieldContainer
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaultsMethods inherited from class com.openinventor.inventor.misc.SoBase
dispose, getName, isDisposable, isSynchronizable, setName, setSynchronizableMethods inherited from class com.openinventor.inventor.Inventor
getNativeResourceHandle
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Field Details
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vertex
Vertex coordinate(s). Default is empty. -
texCoord
2D texture coordinate(s). Default is empty. -
texCoord3
3D texture coordinate(s). Default is empty. -
forceSending
Forces the texture coordinates to be sent to the GPU even if no texture is bound. -
normal
Normal vector(s). Default is empty. -
tangent
Tangent vector(s). Default is empty.- Since:
- Open Inventor 10.2
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normalBinding
Normal binding. . Default is PER_VERTEX_INDEXED. -
tangentBinding
Tangent binding. . Default is PER_VERTEX_INDEXED.- Since:
- Open Inventor 10.2
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orderedRGBA
Packed color(s), including transparencies. Default is empty. -
materialBinding
Material binding. . Default is OVERALL.
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Constructor Details
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SoVertexProperty
public SoVertexProperty()Creates anSoVertexPropertynode with default settings.
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