Class SoVertexProperty
- All Implemented Interfaces:
SafeDisposable
SoVertexShape
.
An SoVertexProperty
node can be used as a child of a group node in a scene graph, in which case the properties it specifies are inherited by subsequent shape nodes in the graph. It can also be directly referenced using the vertexProperty field of a vertex-based shape, bypassing scene graph inheritance. Direct referencing is the recommended practice.
When directly referenced by a VertexProperty field of a vertex-based shape, the SoVertexProperty
node is the most efficient way of specifying vertex-based shapes. Use of the directly referenced SoVertexProperty
node results in significantly faster scene rendering than scene graph inheritance of vertex properties, provided all required vertex properties are specified in the SoVertexProperty
node.
Because the class SoVertexProperty
is derived from SoNode
, a vertex property node can be inserted as a child node in a scene graph. When inserted as a node in a scene graph, the SoVertexProperty
node is traversed as any other property node and the properties it specifies are inherited by subsequent shape nodes in the scene graph. It specifies the current material, normal and tangent bindings, and can be used to specify the current 3D coordinates, the current normals, the current tangents, the current texture coordinates, the current diffuse colors, and the current transparencies.
All multiple-valued fields in the SoVertexProperty
node are optional. If a field is not present (i.e. if it has 0 values), then shapes that require the missing information are required to obtain it from the current traversal state. However, developers are cautioned that, for optimal performance, the vertex property node should be referenced as the VertexProperty field of an SoVertexShape
, and should specify in its fields all values required to render that shape.
Fields:
The various fields in a vertex property node can be used in place of corresponding fields in other property nodes, as follows:
- The
vertex
field contains 3D coordinates, as in the point field of anSoCoordinate3
node.
- The
normal
field contains normal vectors, as in the vector field of theSoNormal
node.
Normal vectors are used (for example) to compute the effect of lighting on the shape when lighting is enabled.
- The
tangent
field contains tangent vectors.
When not using any custom shader, tangents are used by line shapes to compute the effect of lighting on the shape when lighting is enabled. SeeSoLineSet
andSoIndexedLineSet
for more details.
- The
orderedRGBA
field contains packed color+transparency values.
Colors are specified in the hexadecimal format 0xrrggbbaa , where rr is the red value (between 00 and 0xFF hex), gg is the green value (between 00 and 0xFF hex), bb is the blue value (between 00 and 0xFF hex), aa is the alpha value (between 00 = transparent and 0xFF = opaque). Packed colors use less memory thanSoMaterial
colors and can be sent directly to the GPU. A packed color value can be queried from anSbColor
orSbColorRGBA
object using the getPackedValue() method. The packed colors are equivalent to anSoPackedColor
node, and provide values for both diffuse color and transparency.
- The
texCoord
andtexCoord3
fields contain texture coordinates, as in the point field of theSoTextureCoordinate2
andSoTextureCoordinate3
nodes.
If one of these nodes appears higher in the scene graph and setOverride(true) was called on that node, those values are used instead of the corresponding field of the vertex property node.
Note: Calling setIgnored(true) on the fields of this node has no effect on its behavior.
If setOverride() was called on an SoMaterial
node higher in the scene graph and either the
diffuseColor field or the
transparency field is not ignored (setIgnored()), then the
color and transparency values from the SoMaterial
node are used instead of the values in the SoVertexProperty
. It is not currently possible to override just the color or just the transparency.
The default transparency algorithm is NO_SORT. To get a nice appearance for transparent objects you must change this to another value, for example, OPAQUE_FIRST or SORTED_PIXEL, using the setTransparencyType method in the viewer or renderAction class. See SoGLRenderAction
for a discussion of transparency algorithms and rendering order.
The materialBinding
field replaces the value field of the SoMaterialBinding
node. The materialBinding
field in a directly referenced SoVertexProperty
node has no effect unless there is a nonempty orderedRGBA
field, in which case the material binding specifies the assignment of diffuse colors and alpha values to the shape.
The normalBinding
field replaces the value field of the SoNormalBinding
node. The normalBinding
field of a directly referenced SoVertexProperty
node has no effect unless there is a nonempty normal
field, in which case the normal binding specifies the assignment of normal vectors to the shape.
The tangentBinding
field of a directly referenced SoVertexProperty
node has no effect unless there is a nonempty tangent
field, in which case the tangent binding specifies the assignment of tangent vectors to the shape.
VertexProperty {
vertex | [ ] |
normal | [ ] |
tangent | [ ] |
texCoord | [ ] |
texCoord3 | [ ] |
orderedRGBA | [ ] |
materialBinding | OVERALL |
normalBinding | PER_VERTEX_INDEXED |
tangentBinding | PER_VERTEX_INDEXED |
forceSending | false |
Action behavior:
SoGLRenderAction
, SoCallbackAction
, SoPickAction
When traversed in a scene graph, sets coordinates, normals, tangents, texture coordinates, diffuse colors, transparency, normal binding, tangent binding and material binding in current traversal state. If not traversed, has no effect on current traversal state associated with action. The normalBinding field has no effect if there are no normals. The tangentBinding field has no effect if there are no tangents. The materialBinding has no effect if there are no packed colors. Sets: SoCoordinateElement
, SoNormalElement
, SoNormalBindingElement
, SoMaterialElement
SoMaterialBindingElement
, SoTextureCoordinateElement
, SoTangentElement
, SoTangentBindingElement
SoGetBoundingBoxAction
When traversed in a scene graph, sets coordinates in current traversal state. If not traversed, has no effect on current traversal state associated with action. Sets: SoCoordinateElement
- See Also:
-
Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class com.openinventor.inventor.nodes.SoNode
SoNode.RenderModes
Nested classes/interfaces inherited from class com.openinventor.inventor.Inventor
Inventor.ConstructorCommand
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal SoSFBool
Forces the texture coordinates to be sent to the GPU even if no texture is bound.Material binding.final SoMFVec3f
Normal vector(s).Normal binding.final SoMFUInt32
Packed color(s), including transparencies.final SoMFVec3f
Tangent vector(s).Tangent binding.final SoMFVec2f
2D texture coordinate(s).final SoMFVec3f
3D texture coordinate(s).final SoMFVec3f
Vertex coordinate(s).Fields inherited from class com.openinventor.inventor.Inventor
VERBOSE_LEVEL, ZeroHandle
-
Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.openinventor.inventor.nodes.SoNode
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderEngineMode, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
Methods inherited from class com.openinventor.inventor.fields.SoFieldContainer
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
Methods inherited from class com.openinventor.inventor.misc.SoBase
dispose, getName, isDisposable, isSynchronizable, setName, setSynchronizable
Methods inherited from class com.openinventor.inventor.Inventor
getNativeResourceHandle
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Field Details
-
vertex
Vertex coordinate(s). Default is empty. -
texCoord
2D texture coordinate(s). Default is empty. -
texCoord3
3D texture coordinate(s). Default is empty. -
forceSending
Forces the texture coordinates to be sent to the GPU even if no texture is bound. -
normal
Normal vector(s). Default is empty. -
tangent
Tangent vector(s). Default is empty.- Since:
- Open Inventor 10.2
-
normalBinding
Normal binding. . Default is PER_VERTEX_INDEXED. -
tangentBinding
Tangent binding. . Default is PER_VERTEX_INDEXED.- Since:
- Open Inventor 10.2
-
orderedRGBA
Packed color(s), including transparencies. Default is empty. -
materialBinding
Material binding. . Default is OVERALL.
-
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Constructor Details
-
SoVertexProperty
public SoVertexProperty()Creates anSoVertexProperty
node with default settings.
-