SoColorHighlightRenderAction Class |
A polygon selection highlight style.
Namespace: OIV.Inventor.Actions
The SoColorHighlightRenderAction type exposes the following members.
Name | Description | |
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SoColorHighlightRenderAction | Initializes a new instance of the SoColorHighlightRenderAction class | |
SoColorHighlightRenderAction(SbViewportRegion) | Initializes a new instance of the SoColorHighlightRenderAction class |
Name | Description | |
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AbortNow | (Inherited from SoGLRenderAction.) | |
Apply(SoNode) | This renders the passed scene graph, and also renders highlighted selected objects as specified by the first OIV.Inventor.Nodes.SoSelection node found in the scene graph. | |
Apply(SoPath) | Initiates an action on the graph defined by a path. | |
Apply(SoPathList) | Calls Apply(pathList, false). (Inherited from SoGLRenderAction.) | |
Apply(SoPathList, Boolean) | Initiates an action on the graph defined by a list of paths. | |
ClearApplyResult | When applied, an action may reference nodes or create objects (e.g. | |
EnableDepthPeeling3D | Use 3D texturing instead of 2D for the fixed functionality emulation in depth peeling. | |
EnableElement | ||
EnableElements | Obsolete.
Returns the list of enabled elements for a given action subclass.
(Inherited from SoAction.) | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
ForwardTraversal(SoNode) | Traverse a node that is not part of the current scenegraph. | |
ForwardTraversal(SoPath) | Traverse a path that is not part of the current scenegraph. | |
GetCache | Returns the cache that has been set with OIV.Inventor.Actions.SoGLRenderAction.SetCache(OIV.Inventor.Caches.SoCache) | |
GetCacheContext | Returns the OpenGL cache context id for this action. | |
GetColor | Gets the color of the highlight. | |
GetContinueActionInBranchFlag | This function indicates if the action must stop in the current branch. | |
GetCurPass | (Inherited from SoGLRenderAction.) | |
GetCurPath | Returns the path accumulated during traversal, i.e., the chain of nodes from the root of the traversed graph to the current node being traversed. | |
GetDecimationPercentage | Gets decimation percentage, the value should be a number between 0.0 and 1.0. | |
GetDecimationType | Gets decimation type. | |
GetDelayedObjDepthWrite | Returns whether delayed transparent objects update the depth buffer. | |
GetDepthPeelingPass | Get the current pass of depth peeling, -1 if not doing depth peeling. | |
GetDistribMode | Returns the distribution mode of this action across a cluster (ScaleViz-Cluster only). | |
GetFastEditSavePolicy | Returns fast editing save policy used when rendering. | |
GetFrameCounter | Returns the current frame counter. | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetInvalidateCacheMode | Returns the current cache invalidation mode. | |
GetLogicalViewportRegion | Returns current logical viewport region. | |
GetNodeAppliedTo | Returns the node the action is being applied to. | |
GetNumPasses | Gets number of rendering passes for multipass rendering. | |
GetOriginalPathListAppliedTo | Returns the original path list the action is being applied to. | |
GetPathAppliedTo | Returns the path the action is being applied to. | |
GetPathCode | Returns path code based on where current node (the node at the end of the current path) lies with respect to the path(s) the action is being applied to. | |
GetPathListAppliedTo | Returns the path list the action is being applied to. | |
GetPipeId | Gets pipe identifier in the range [1..N] associated to this render action while running a ScaleViz Multipipe configuration. | |
GetRenderingIsRemote | Returns true if remote rendering is being done. | |
GetSceneManager | Return the OIV.Inventor.SoSceneManager associated with this action. | |
GetSortedLayersNumPasses | Returns the number of rendering passes used when transparency type is OIV.Inventor.Actions.SoGLRenderAction.TransparencyTypes.SORTED_PIXEL. | |
GetState | Gets the state from the action. | |
GetTransparencyType | Returns transparency quality level to use when rendering. | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetUpdateArea | Returns the current update area. | |
GetViewportRegion | Returns viewport region to use for rendering. | |
GetWhatAppliedTo | Returns code indicating what action is being applied to. | |
HandleTransparency | Calls HandleTransparency(false, false). (Inherited from SoGLRenderAction.) | |
HandleTransparency(Boolean) | Calls HandleTransparency(isTransparent, false). (Inherited from SoGLRenderAction.) | |
HandleTransparency(Boolean, Boolean) | (Inherited from SoGLRenderAction.) | |
HasTerminated | Returns true if the traversal has reached a termination condition. | |
InvalidateState | Invalidate the state, forcing it to be recreated at the next apply. | |
IsAlphaTest | Returns whether the OpenGL alpha test is enabled for rendering. | |
IsBeingApplied | Returns true if this action is currently being applied. | |
IsDoingDepthPeeling | Return true if depth peeling is active. | |
IsLastPathListAppliedTo | Returns true if the current list is the last one from the original. | |
IsPassUpdate | Returns a flag indicating whether intermediate results are displayed after each antialiasing pass for progressive improvement. | |
IsSmoothing | Obsolete. Returns smoothing flag. | |
IsUsingAlternateRep | Returns true if current action is using alternate representations. | |
IsVisible | Returns whether highlights will be rendered or not. | |
PostDelayedTraversal | Method called by SoMultiPassManager after delayed pass traversals. | |
PreDelayedTraversal | Method called by SoMultiPassManager before delayed pass traversals. | |
ResetContinueActionInBranchFlag | This function resets the continue action flag. | |
ResetFrameCounter | Calls ResetFrameCounter(System.UInt32(0)). (Inherited from SoGLRenderAction.) | |
ResetFrameCounter(UInt32) | Reset the frame counter. | |
SetAlphaTest | Enable or disable the OpenGL alpha test for rendering. | |
SetCache | Sets the main cache to use with this render action. | |
SetCacheContext | Sets the OpenGL cache context. | |
SetColor | Sets the color of the highlight. | |
SetDecimationValue(SoDecimationTypeElementTypes) | Calls SetDecimationValue(type, 1.0). (Inherited from SoGLRenderAction.) | |
SetDecimationValue(SoDecimationTypeElementTypes, Single) | Sets decimation percentage, the value should be a number between 0.0 and 1.0 Useful for reducing the number of triangles rendered in the scene. | |
SetDelayedObjDepthWrite | Control whether delayed transparent objects update the depth buffer. | |
SetFastEditSavePolicy(SoGLRenderActionFastEditSavePolicies) | Calls SetFastEditSavePolicy(policy, false). (Inherited from SoGLRenderAction.) | |
SetFastEditSavePolicy(SoGLRenderActionFastEditSavePolicies, Boolean) | Sets fast editing save policy to use when rendering. | |
SetInvalidateCacheMode | Enables or disables the invalidation of render caches. | |
SetLogicalViewportRegion | Sets current logical viewport region to use for rendering. | |
SetNumPasses | Sets number of rendering passes for multipass antialiasing. | |
SetPassUpdate | Sets a flag indicating whether intermediate results are displayed after each antialiasing pass for progressive improvement (default is false). | |
SetPipeId | Sets pipe identifier in the range [1..N] associated to this render action while running a ScaleViz Multipipe configuration. | |
SetRenderingIsRemote | Sets whether or not "remote" rendering is done. | |
SetSceneManager | Set the scene manager associated with this action (if any ). | |
SetSmoothing | Obsolete. Sets smoothing flag. | |
SetSortedLayersNumPasses | Sets the number of rendering passes used when transparency type is OIV.Inventor.Actions.SoGLRenderAction.TransparencyTypes.SORTED_PIXEL. | |
SetTransparencyType | Sets global transparency algorithm to use when rendering. | |
SetUpdateArea | Sets the current update area, which is the rectangular area of the viewport region that will actually be rendered into. | |
SetUpState | initialize the action state. | |
SetViewportRegion | Changes viewport region to use for rendering. | |
SetVisible | This provides a convenient mechanism for turning highlights off or on. | |
ShouldAutoCache | Called by nodes to say that they should/shouldn't be auto-cached (pass true if should, false if shouldn't, don't call this method at all if the node doesn't care): | |
StopActionInBranch | This function stops the action in the current Scene Graph branch. | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Traverse | Does traversal of a graph rooted by a node. | |
UseAlternateRep | Tell the action to use alternate representations during traversal when available. |
Name | Description | |
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AbortCallback | Sets callback to call during rendering to test for an abort condition. | |
PassCallback | Sets a callback function to invoke between passes when antialiasing. |
OIV.Inventor.Actions.SoColorHighlightRenderAction is a render action which renders the scene graph and then renders again the polygons of selected objects in a highlight color.Selected objects are specified by the first OIV.Inventor.Nodes.SoSelection node in the scene to which this action is applied. A highlight render action can be passed to the setGLRenderAction() method of render area and viewer classes to have an effect on scene graphs.
Here is an example of how a box highlight can be specified for a particular selection node and viewer:
SoSelection selectionNode = new SoSelection(); . . . SoWinExaminerViewer viewer = new SoWinExaminerViewer(); viewer.SetSceneGraph( selectionNode ); viewer.SetGLRenderAction( new SoColorHighlightRenderAction() ); viewer.RedrawOnSelectionChange( selectionNode );