| SoTextureCoordinate3Element Class |
Stores the current 3D texture coordinates.
Namespace: OIV.Inventor.Elements
The SoTextureCoordinate3Element type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| Get(SbVec3f, SbVec3f) | Calls Get(point, normal, System.Int32(0)). | |
| Get(SbVec3f, SbVec3f, Int32) | Given point and normal, returns texture coordinate. | |
| Get3(Int32) | Calls Get3(index, System.Int32(0)). | |
| Get3(Int32, Int32) | Returns the indexed coordinate from an element as a 3- or 4-vector, converting if necessary. | |
| Get4(Int32) | Calls Get4(index, System.Int32(0)). | |
| Get4(Int32, Int32) | ||
| GetClassStackIndex | Obsolete. Returns the stack id for this element. | |
| GetCoordType | Calls GetCoordType(System.Int32(0)). | |
| GetCoordType(Int32) | ||
| GetCoordType(SoState) | Calls GetCoordType(state, System.Int32(0)). | |
| GetCoordType(SoState, Int32) | Returns code indicating what has been set in state/element. | |
| GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
| GetInstance | Returns the top (current) instance of the element in the state. | |
| GetNum | Calls GetNum(System.Int32(0)). | |
| GetNum(Int32) | Returns the number of coordinate points in an instance. | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetType(SoState) | Obsolete.
Obsolete
| |
| GetType(SoState, Int32) | Obsolete. Obsolete | |
| Is3D | Calls Is3D(System.Int32(0)). | |
| Is3D(Int32) | ||
| IsForceSending | Calls IsForceSending(System.Int32(0)). | |
| IsForceSending(Int32) | ||
| Pop | Pops element. | |
| Push | Overrides OIV.Inventor.Elements.SoTextureCoordinate3Element.Push(OIV.Inventor.Misc.SoState) method to copy values from next instance in the stack. | |
| Set3(SoState, SoNode, SbVec3f) | Calls Set3(state, node, coords, false). | |
| Set3(SoState, SoNode, SbVec3f, Boolean) | ||
| Set4(SoState, SoNode, SbVec4f) | Calls Set4(state, node, coords, false). | |
| Set4(SoState, SoNode, SbVec4f, Boolean) | ||
| SetDefault | Sets the current texture coordinates, in any of several ways: EXPLICIT, no coordinates (shapes will generate): | |
| SetFunction(SoState, SoNode, SoTextureCoordinate3ElementFunctionCB) | Calls SetFunction(state, node, func, false). | |
| SetFunction(SoState, SoNode, SoTextureCoordinate3ElementFunctionCB, Boolean) | ||
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
This element stores the current 3D texture coordinates.