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SoTextureminFilter Property

Specifies the OpenGL minFilter.

Namespace: OIV.Inventor.Nodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2023.2.0.0 (2023.2.0)
public SoSFEnum<SoTextureFilters> minFilter { get; }

Property Value

Type: SoSFEnumSoTextureFilters

Use enum OIV.Inventor.Nodes.SoTexture.Filters. Default is AUTO. The minification filter is used when the rendered size of the geometry is smaller than the texture image to be applied (typically far away objects). Effectively controls whether the GPU will select the "nearest" texel in the texture image or do linear interpolation (smoothing) or even interpolate between mipmap levels (subsampled versions of the base image). Using NEAREST may allow better performance, but the LINEAR options produce much higher quality rendering.

The default value (AUTO) means that the minification filter setting is actually controlled by the OIV.Inventor.Nodes.SoComplexity.textureQuality field.

Note Note

Field available since Open Inventor 5.0

See Also