SbViewVolumeProjectToScreen Method |
Name | Description | |
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ProjectToScreen(SbVec3f) |
Maps the 3D point in world coordinates to a 2D point in normalized screen
coordinates (0 <= x,y,z <= 1). The z-screen coordinate represents the
homogeneous z coordinate which goes (nonlinearly) from 0 at the near clipping
plane to 1 at the far clipping plane.
| |
ProjectToScreen(SbVec3f, SbVec3f) |
Maps the 3D point in world coordinates to a 2D point in normalized screen
coordinates (0 <= x,y,z <= 1). The z-screen coordinate represents the
homogeneous z coordinate which goes (nonlinearly) from 0 at the near clipping
plane to 1 at the far clipping plane.
| |
ProjectToScreen(SbVec3f, SbVec3f) |
Maps the 3D point in world coordinates to a 2D point in normalized screen
coordinates (0 <= x,y,z <= 1). The z-screen coordinate represents the
homogeneous z coordinate which goes (nonlinearly) from 0 at the near clipping
plane to 1 at the far clipping plane.
|