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SbViewVolumeProjectToScreen Method
Maps the 3D point in world coordinates to a 2D point in normalized screen coordinates.
Overload List
  NameDescription
Public methodProjectToScreen(SbVec3f)
Maps the 3D point in world coordinates to a 2D point in normalized screen coordinates (0 <= x,y,z <= 1). The z-screen coordinate represents the homogeneous z coordinate which goes (nonlinearly) from 0 at the near clipping plane to 1 at the far clipping plane.
Public methodProjectToScreen(SbVec3f, SbVec3f)
Maps the 3D point in world coordinates to a 2D point in normalized screen coordinates (0 <= x,y,z <= 1). The z-screen coordinate represents the homogeneous z coordinate which goes (nonlinearly) from 0 at the near clipping plane to 1 at the far clipping plane.
Public methodProjectToScreen(SbVec3f, SbVec3f)
Maps the 3D point in world coordinates to a 2D point in normalized screen coordinates (0 <= x,y,z <= 1). The z-screen coordinate represents the homogeneous z coordinate which goes (nonlinearly) from 0 at the near clipping plane to 1 at the far clipping plane.
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