SbViewVolumeProjectToScreen Method (SbVec3f, SbVec3f) |
Maps the 3D point in world coordinates to a 2D point in normalized screen
coordinates (0 <= x,y,z <= 1). The z-screen coordinate represents the
homogeneous z coordinate which goes (nonlinearly) from 0 at the near clipping
plane to 1 at the far clipping plane.
Namespace: OIV.InventorAssembly: OIV.Inventor.SbLinear (in OIV.Inventor.SbLinear.dll) Version: 2024.2.2.Release.778f4cc64de03c89c1282c66aa1f73c0e9a1408b
Syntax public void ProjectToScreen(
SbVec3f src,
out SbVec3f dst
)
Public Sub ProjectToScreen (
src As SbVec3f,
<OutAttribute> ByRef dst As SbVec3f
)
public:
void ProjectToScreen(
SbVec3f src,
[OutAttribute] SbVec3f% dst
)
member ProjectToScreen :
src : SbVec3f *
dst : SbVec3f byref -> unit
Parameters
- src
- Type: OIV.InventorSbVec3f
Point to project in world coordinates. - dst
- Type: OIV.InventorSbVec3f
Output parameter to store the result.
See Also