| SoCameraInteractorProjectToPlane Method  | 
Project specified 2D point on the plane parallel to the near plane that is at  distFromEye  units from the eye, see also SbViewVolume.getPlanePoint. 
 
Namespace: OIV.Inventor.ViewerComponentsAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2025.2.0.0 (10.18.0.0)
Syntaxpublic SbVec3f ProjectToPlane(
	SbVec2f point,
	float distFromEye,
	SbViewportRegion vpRegion
)
Public Function ProjectToPlane ( 
	point As SbVec2f,
	distFromEye As Single,
	vpRegion As SbViewportRegion
) As SbVec3f
public:
SbVec3f ProjectToPlane(
	SbVec2f point, 
	float distFromEye, 
	SbViewportRegion vpRegion
)
member ProjectToPlane : 
        point : SbVec2f * 
        distFromEye : float32 * 
        vpRegion : SbViewportRegion -> SbVec3f 
Parameters
- point
 - Type: OIV.InventorSbVec2f
point to project in normalized screen coordinates (0 <= x,y <= 1) 
 - distFromEye
 - Type: SystemSingle
the distance at which the point would be back projected 
 - vpRegion
 - Type: OIV.InventorSbViewportRegion
the actual viewport region 
 
Return Value
Type: 
SbVec3fprojected point in world coordinates 
Remarks
See Also