| SoCameraInteractorLookAt Method  | 
Returns the rotation needed to point a camera at position toward the given target point while keeping the "up" direction of the camera parallel to the specified up vector. 
 
Namespace: OIV.Inventor.ViewerComponentsAssembly: OIV.Inventor (in OIV.Inventor.dll) Version: 2025.2.0.0 (10.18.0.0)
Syntaxpublic SbRotation LookAt(
	SbVec3f position,
	SbVec3f target,
	SbVec3f up
)
Public Function LookAt ( 
	position As SbVec3f,
	target As SbVec3f,
	up As SbVec3f
) As SbRotation
public:
SbRotation LookAt(
	SbVec3f position, 
	SbVec3f target, 
	SbVec3f up
)
member LookAt : 
        position : SbVec3f * 
        target : SbVec3f * 
        up : SbVec3f -> SbRotation 
Parameters
- position
 - Type: OIV.InventorSbVec3f
of the camera 
 - target
 - Type: OIV.InventorSbVec3f
position of the target 
 - up
 - Type: OIV.InventorSbVec3f
up vector of the camera 
 
Return Value
Type: 
SbRotation
RemarksThis method does NOT modify the camera node. Set the returned rotation in the camera's orientation field.
See Also