SoCallbackAction Methods |
The SoCallbackAction type exposes the following members.
Name | Description | |
---|---|---|
AddLineSegmentCallback | Routine to add callbacks for generated primitives (line segments) for all shapes of the given type. | |
AddPointCallback | Routine to add callbacks for generated primitives (points) for all shapes of the given type. | |
AddPostCallback | Adds a callback function to call when a node of the given type is encountered during traversal. | |
AddPreCallback | Adds a callback function to call when a node of the given type is encountered during traversal. | |
AddTriangleCallback | Routine to add callbacks for generated primitives (triangles) for all shapes of the given type. | |
Apply(SoNode) | Initiates an action on the graph defined by a node. | |
Apply(SoPath) | Initiates an action on the graph defined by a path. | |
Apply(SoPathList) | Calls Apply(pathList, false). (Inherited from SoAction.) | |
Apply(SoPathList, Boolean) | Initiates an action on the graph defined by a list of paths. | |
ClearApplyResult | When applied, an action may reference nodes or create objects (e.g. | |
EnableElement | ||
EnableElements | Obsolete.
Returns the list of enabled elements for a given action subclass.
(Inherited from SoAction.) | |
Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
ForwardTraversal(SoNode) | Traverse a node that is not part of the current scenegraph. | |
ForwardTraversal(SoPath) | Traverse a path that is not part of the current scenegraph. | |
GetComplexity | Returns complexity information from the state. | |
GetComplexityType | Returns complexity information from the state. | |
GetContinueActionInBranchFlag | This function indicates if the action must stop in the current branch. | |
GetCoordinate3 | Returns the current coordinates from the state. | |
GetCoordinate4 | Returns the current coordinates from the state. | |
GetCreaseAngle | Returns the current shape hints from the state. | |
GetCurPath | Returns the path accumulated during traversal, i.e., the chain of nodes from the root of the traversed graph to the current node being traversed. | |
GetCurrentResponse | ||
GetDecimationPercentage | Returns the current decimation percentage from the state. | |
GetDecimationType | Returns the current decimation type from the state. | |
GetDistribMode | Returns the distribution mode of this action across a cluster (ScaleViz-Cluster only). | |
GetDrawStyle | Returns the current drawing style information from the state. | |
GetFaceType | Returns the current shape hints from the state. | |
GetFocalDistance | Returns the current camera and viewing information from the state. | |
GetFontName | Returns the current font information from the state. | |
GetFontRenderStyle | Returns the current font information from the state. | |
GetFontSize | Returns the current font information from the state. | |
GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
GetLightAttenuation | Returns the current lighting model information from the state. | |
GetLightModel | Returns the current lighting model information from the state. | |
GetLinePattern | Returns the current drawing style information from the state. | |
GetLinePatternScaleFactor | Returns the current drawing style information from the state. | |
GetLineWidth | Returns the current drawing style information from the state. | |
GetMaterial(SbColor, SbColor, SbColor, SbColor, Single, Single) | Calls GetMaterial(ambient, diffuse, specular, emission, shininess, transparency, System.Int32(0)). | |
GetMaterial(SbColor, SbColor, SbColor, SbColor, Single, Single, Int32) | Returns the current material information from the state. | |
GetMaterialBinding | Returns the current material information from the state. | |
GetModelMatrix | Returns the current modeling transformation from the state. | |
GetNodeAppliedTo | Returns the node the action is being applied to. | |
GetNormal | Returns the current normal information from the state. | |
GetNormalBinding | Returns the current normal information from the state. | |
GetNumCoordinates | Returns the current coordinates from the state. | |
GetNumNormals | Returns the current normal information from the state. | |
GetNumProfileCoordinates | Returns the current profiles and their coordinates from the state. | |
GetNumTextureCoordinates | Returns texture information from the state. | |
GetOriginalPathListAppliedTo | Returns the original path list the action is being applied to. | |
GetPathAppliedTo | Returns the path the action is being applied to. | |
GetPathCode | Returns path code based on where current node (the node at the end of the current path) lies with respect to the path(s) the action is being applied to. | |
GetPathListAppliedTo | Returns the path list the action is being applied to. | |
GetPickStyle | Returns the current picking style. | |
GetPipeId | Gets pipe identifier in the range [1..N] associated to this render action while running a ScaleViz Multipipe configuration. | |
GetPointSize | Returns the current drawing style information from the state. | |
GetProfile | Returns the current profiles and their coordinates from the state. | |
GetProfileCoordinate2 | Returns the current profiles and their coordinates from the state. | |
GetProfileCoordinate3 | Returns the current profiles and their coordinates from the state. | |
GetProjectionMatrix | Returns the current camera and viewing information from the state. | |
GetSceneManager | Return the OIV.Inventor.SoSceneManager associated with this action. | |
GetShapeType | Returns the current shape hints from the state. | |
GetState | Gets the state from the action. | |
GetSwitch | Returns the current switch value. | |
GetTextureBlendColor | Returns texture information from the state. | |
GetTextureCoordinate2 | Returns texture information from the state. | |
GetTextureCoordinate4 | Returns texture information from the state. | |
GetTextureCoordinateBinding | Returns texture information from the state. | |
GetTextureFileName | Returns texture information from the state. | |
GetTextureImage(SbVec2i32, Int32) | Returns texture information from the state. | |
GetTextureImage(SbVec2s, Int32) | Obsolete. Returns texture information from the state. | |
GetTextureMatrix | Returns the current texture mapping information from the state. | |
GetTextureModel | Returns the current texture mapping information from the state. | |
GetTextureTransformNode | Returns the current texture mapping information from the state. | |
GetTextureWrapS | Returns the current texture mapping information from the state. | |
GetTextureWrapT | Returns the current texture mapping information from the state. | |
GetTransparencyType | Returns the current Transparency Type information from the state. | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetUnits | Returns the current units from the state. | |
GetVertexOrdering | Returns the current shape hints from the state. | |
GetViewingMatrix | Returns the current camera and viewing information from the state. | |
GetViewVolume | Returns the current camera and viewing information from the state. | |
GetWhatAppliedTo | Returns code indicating what action is being applied to. | |
HasTerminated | Returns true if the traversal has reached a termination condition. | |
InvalidateState | Invalidates the current traversal state in the action, forcing it to be recreated when the action is next applied. | |
InvokePostCallbacks | ||
InvokePreCallbacks | ||
IsBeingApplied | Returns true if this action is currently being applied. | |
IsCallbackAll | Returns whether the callback uses normal traversal (switches, etc.) or whether it traverses every single node. | |
IsLastPathListAppliedTo | Returns true if the current list is the last one from the original. | |
IsUsingAlternateRep | Returns true if current action is using alternate representations. | |
PostDelayedTraversal | Method called by SoMultiPassManager after delayed pass traversals. | |
PreDelayedTraversal | Method called by SoMultiPassManager before delayed pass traversals. | |
ResetContinueActionInBranchFlag | This function resets the continue action flag. | |
SetCallbackAll | Sets whether the callback uses normal traversal (switches, etc.) or whether it traverses every single node. | |
SetPipeId | Sets pipe identifier in the range [1..N] associated to this render action while running a ScaleViz Multipipe configuration. | |
SetSceneManager | Set the scene manager associated with this action (if any ). | |
SetUpState | Creates state if it is NULL or it is no longer valid because new elements have been enabled since it was created. | |
ShouldGeneratePrimitives | ||
StopActionInBranch | This function stops the action in the current Scene Graph branch. | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Traverse | Does traversal of a graph rooted by a node. | |
UseAlternateRep | Tell the action to use alternate representations during traversal when available. |