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SoTexture3 Properties

The SoTexture3 type exposes the following members.

Properties
  NameDescription
Public propertyblendColor

Color used for BLEND model.

(Inherited from SoTexture.)
Public propertyborderColor

Defines border color used for border texture filtering.

(Inherited from SoTexture.)
Public propertyenableBorder

Enables borders for textures.

(Inherited from SoTexture.)
Public propertyenableCompressedTexture

Enables storage of textures on the graphics board in compressed form.

(Inherited from SoTexture.)
Public propertyfilenames

Names of file(s) from which to read texture image(s).

Public propertyimages

Contains an in-memory representation of the texture map.

Public propertyinternalFormat

Internal format for texture storage.

(Inherited from SoTexture.)
Public propertyIsDisposable
ISafeDisposable interface implementation.
(Inherited from SoDisposable.)
Public propertylayout

Indicates whether the data layout is a volumetric texture VOLUME or an array of bi-dimensional textures ARRAY.

Public propertymagFilter

Specifies the OpenGL magFilter.

(Inherited from SoTexture.)
Public propertymaxAnisotropy

Specifies on a per-texture object basis, the maximum degree of anisotropy to account for in texture filtering.

(Inherited from SoTexture.)
Public propertyminFilter

Specifies the OpenGL minFilter.

(Inherited from SoTexture.)
Public propertymodel

Specifies how to map texture onto surface.

(Inherited from SoTexture.)
Public propertyUserData
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.)
Public propertywrapR

Indicates what to do when texture coordinates in the R (depth) direction lie outside the range 0-1.

Public propertywrapS

Indicates what to do when texture coordinates in the S (horizontal) direction lie outside the range 0-1.

(Inherited from SoTexture.)
Public propertywrapT

Indicates what to do when texture coordinates in the T (vertical) direction lie outside the range 0-1.

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