SoTexture3 Properties |
The SoTexture3 type exposes the following members.
Name | Description | |
---|---|---|
blendColor | Color used for BLEND model. | |
borderColor | Defines border color used for border texture filtering. | |
enableBorder | Enables borders for textures. | |
enableCompressedTexture | Enables storage of textures on the graphics board in compressed form. | |
filenames | Names of file(s) from which to read texture image(s). | |
images | Contains an in-memory representation of the texture map. | |
internalFormat | Internal format for texture storage. | |
IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) | |
layout | Indicates whether the data layout is a volumetric texture VOLUME or an array of bi-dimensional textures ARRAY. | |
magFilter | Specifies the OpenGL magFilter. | |
maxAnisotropy | Specifies on a per-texture object basis, the maximum degree of anisotropy to account for in texture filtering. | |
minFilter | Specifies the OpenGL minFilter. | |
model | Specifies how to map texture onto surface. | |
UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) | |
wrapR | Indicates what to do when texture coordinates in the R (depth) direction lie outside the range 0-1. | |
wrapS | Indicates what to do when texture coordinates in the S (horizontal) direction lie outside the range 0-1. | |
wrapT | Indicates what to do when texture coordinates in the T (vertical) direction lie outside the range 0-1. |