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SoTextureenableCompressedTexture Property

Enables storage of textures on the graphics board in compressed form.

Namespace: OIV.Inventor.Nodes
Assembly: OIV.Inventor (in OIV.Inventor.dll) Version: 10.12.3.0 (10.12.3.0)
Syntax
public SoSFBool enableCompressedTexture { get; }

Property Value

Type: SoSFBool
Remarks

The application supplies textures as usual, then OpenGL compresses the textures. This can reduce usage of texture memory significantly, depending on the texture image.

To use this option, you must be using OpenGL 1.3 or higher, or your board must support the OpenGL GL_ARB_texture_compression extension.

Note Note

Field available since Open Inventor 4.0

See Also