SoTexturemaxAnisotropy Property |
Specifies on a per-texture object basis, the maximum degree of anisotropy to account for in texture filtering.
Namespace: OIV.Inventor.Nodes
If the specified value is greater than the maximum supported by the graphics board, the value is clamped to GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT.
To use this option, you must be using OpenGL 1.1 or higher, or your board must support the OpenGL GL_EXT_filter_anisotropic extension.
Note |
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Field available since Open Inventor 5.0 |