SoTextureCoordinateNormalMap Class Reference
[Textures]

Node that specifies texture coordinates matching the vertex's transformed eye-space normal. More...

#include <Inventor/nodes/SoTextureCoordinateNormalMap.h>

Inheritance diagram for SoTextureCoordinateNormalMap:
SoTextureCoordinateFunction SoNode SoFieldContainer SoBase SoRefCounter SoTypedObject

List of all members.

Public Member Functions

virtual SoType getTypeId () const
 SoTextureCoordinateNormalMap ()

Static Public Member Functions

static SoType getClassTypeId ()

Detailed Description

Node that specifies texture coordinates matching the vertex's transformed eye-space normal.

Generates texture coordinates matching the vertex's transformed eye-space normal, useful for texture-based diffuse lighting models.

FILE FORMAT/DEFAULT

ACTION BEHAVIOR

SEE ALSO

SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, SoTextureCoordinateFunction, SoTextureCoordinatePlane, SoTextureCoordinateReflectionMap, SoTextureCubeMap


Constructor & Destructor Documentation

SoTextureCoordinateNormalMap::SoTextureCoordinateNormalMap (  ) 

Creates a texture function node with default settings.


Member Function Documentation

static SoType SoTextureCoordinateNormalMap::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoTextureCoordinateFunction.

virtual SoType SoTextureCoordinateNormalMap::getTypeId (  )  const [virtual]

Returns the type identifier for this specific instance.

Reimplemented from SoTextureCoordinateFunction.


The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 12 Nov 2020
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