Class SoVolumeGroup

All Implemented Interfaces:
SafeDisposable

public class SoVolumeGroup extends SoSeparator
Groups multiple volumes to be volume rendered in the same scene. The SoVolumeGroup node allows multiple volumes to be volume rendered (SoVolumeRender) correctly in the same scene. All SoVolumeRender nodes that are under an active SoVolumeGroup node (multiVolumes=true) are rendered together with correct blending, subject to some limitations. Other VolumeViz geometry objects, for example SoOrthoSlice, are not affected by SoVolumeGroup.

The SoVolumeRender nodes can represent different volume data sets (see SoVolumeData) or different subvolumes (see SoROI) of the same volume data set.

This node forces the use of view-aligned slices for SoVolumeRender nodes that will be composed. It doesn't, however, actually modify the SoVolumeRender.samplingAlignment fields. Rather the values of these fields are ignored during traversal.

The multiVolumes field (true by default) controls whether the SoVolumeGroup's special handling of SoVolumeRender nodes is applied. If the (sub)volumes being rendered do not overlap in 3D space or only one of the volumes is transparent, then SoVolumeGroup special handling is automatically disabled.

SoVolumeGroup is primarily intended for cases where the volumes are sampled on different grids. For example if the volume dimension, size (3D extent) or orientation are different. For volumes that are actually multiple data sets sampled on the same grid, for example seismic attribute volumes, it may be more appropriate to blend the volumes using an SoDataCompositor or SoVolumeShader node.

Since OIV 9.3, SoVolumeGroup supports EdgeDetection(Gradient, Luminance, Depth) and LowResMode  (DECREASE_SCREEN_RESOLUTION). It can only apply these post process effects to either all or none of the volumes. If all fields corresponding to an effect are the same for all volumes, it activates the effect. If the fields are different, SoVolumeGroup uses the last value traversed.

Limitations:

  • Performance:
    There is a significant performance decrease when multiVolumes is enabled.
  • Shaders:
    Using custom shaders (e.g. SoVolumeShader or SoVolumeRenderingQuality) when multiVolumes is enabled gives incorrect lighting results.
  • Raycasting:
    The volume raycasting render algorithm (SoVolumeShader.raycasting) is not supported when multiVolumes is enabled. This implies that ray-casting effects like voxelizedRendering, ambientOcclusion (SoVolumeRenderingQuality) and samplingAlignment = BOUNDARY_ALIGNED (SoVolumeRender) are not supported. When multiVolumes is enabled, VolumeViz will automatically switch to "sliced" (texture mapped polygon) rendering.
  • Post process:
    AmbientOcclusion and deferredLighting features are not supported when multiVolumes is enabled.
  • Shadows:
    32-bit framebuffer options (see e.g. SoWinGLWidget.setFloatingColorBuffer) cannot be used if an SoVolumeGroup is inside an SoShadowGroup (request is ignored).

File format/default:

VolumeRender {

    multiVolumes true
}

Action behavior:

SoGLRenderAction
Draws a volume-rendered image based on current SoVolumeData.

SoGetBoundingBoxAction
Computes the bounding box that encloses the volume.

See Also:
  • Field Details

    • multiVolumes

      public final SoSFBool multiVolumes
      Activates the multi-volumes feature. Default is true. If set to false, behaves as a regular SoGroup.
  • Constructor Details

    • SoVolumeGroup

      public SoVolumeGroup()
      Constructor.