SoTextureCubeMap Properties |
The SoTextureCubeMap type exposes the following members.
Name | Description | |
---|---|---|
![]() | blendColor | Color used for BLEND model. |
![]() | borderColor | Defines border color used for border texture filtering. |
![]() | enableBorder | Enables borders for textures. |
![]() | enableCompressedTexture | Enables storage of textures on the graphics board in compressed form. |
![]() | filenames | Names file(s) from which to read texture image(s). |
![]() | HDRIExposure | Specifies an exposure factor when using an HDRI file. |
![]() | imageNegX | |
![]() | imageNegY | |
![]() | imageNegZ | |
![]() | imagePosX | Contains an in-memory representation of the texture map. |
![]() | imagePosY | |
![]() | imagePosZ | |
![]() | internalFormat | Internal format for texture storage. |
![]() | IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) |
![]() | magFilter | Specifies the OpenGL magFilter. |
![]() | maxAnisotropy | Specifies on a per-texture object basis, the maximum degree of anisotropy to account for in texture filtering. |
![]() | minFilter | Specifies the OpenGL minFilter. |
![]() | model | Specifies how to map texture onto surface. |
![]() | renderToTextureProperty | Specifies an OIV.Inventor.Nodes.SoRenderToTextureProperty node containing a scene graph that will be rendered to create the texture image. |
![]() | UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) |
![]() | wrapR | Indicates what to do when texture coordinates in the R (depth) direction lie outside the range 0-1. |
![]() | wrapS | Indicates what to do when texture coordinates in the S (horizontal) direction lie outside the range 0-1. |
![]() | wrapT | Indicates what to do when texture coordinates in the T (vertical) direction lie outside the range 0-1. |