SoTextureModels Enumeration |
Texture Combiner Functions.
Namespace: OIV.Inventor.Nodes
Member name | Value | Description | |||
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MODULATE | 8448 | The texture color is multiplied by the surface color. | |||
DECAL | 8449 | In this mode, OpenGL requires that the specified texture image have either 3 or 4 components. For a 3-component texture, the texture color replaces the surface color. For a 4-component texture, the texture color is blended with the surface color using the texture alpha value. See OpenGL documentation on glTexEnv for details. | |||
BLEND | 3042 | Blends between the surface color and a specified blend color. | |||
REPLACE | 7681 | The texture color replaces the surface color.
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ADD | 260 | Adds incoming fragment and texture source colors.
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COMBINE | 34160 | Provides a wide range of programmable combiner functions using the incoming fragment color, texture source color, texture constant color, and the result of the previous texture environment stage as possible parameters.
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